gltf: Allow more than 4 joints but warn and ignore them.
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4f133d2d72
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7d970b967e
1 changed files with 9 additions and 4 deletions
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@ -2620,6 +2620,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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return OK;
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}
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bool has_warned = false;
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Array meshes = state->json["meshes"];
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for (GLTFMeshIndex i = 0; i < meshes.size(); i++) {
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print_verbose("glTF: Parsing mesh: " + itos(i));
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@ -2692,11 +2693,16 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
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has_vertex_color = true;
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}
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if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
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if (a.has("JOINTS_0")) {
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array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
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}
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ERR_CONTINUE(a.has("JOINTS_0") && a.has("JOINTS_1"));
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if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
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if (a.has("WEIGHTS_1") && a.has("JOINTS_1")) {
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if (!has_warned) {
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WARN_PRINT("glTF: Meshes use more than 4 bone joints");
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has_warned = true;
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}
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}
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if (a.has("WEIGHTS_0")) {
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Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
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{ //gltf does not seem to normalize the weights for some reason..
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int wc = weights.size();
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@ -2718,7 +2724,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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}
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array[Mesh::ARRAY_WEIGHTS] = weights;
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}
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ERR_CONTINUE(a.has("WEIGHTS_0") && a.has("WEIGHTS_1"));
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if (p.has("indices")) {
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Vector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
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