Merge pull request #11279 from cbscribe/kcc_kinematiccollision_doc
Document new KinematicCollision2D class [ci skip]
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7df94c69b2
2 changed files with 16 additions and 1 deletions
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@ -63,6 +63,7 @@
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<argument index="0" name="rel_vec" type="Vector2">
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</argument>
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<description>
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Moves the body along the given vector. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the colliding body.
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</description>
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</method>
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<method name="move_and_slide">
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@ -97,7 +98,7 @@
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<argument index="1" name="rel_vec" type="Vector2">
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</argument>
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<description>
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Return true if there would be a collision if the body moved from the given point in the given direction.
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Returns true if there would be a collision if the body moved from the given point in the given direction.
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</description>
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</method>
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</methods>
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@ -1,8 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Collision data for KinematicBody2D collisions.
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</brief_description>
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<description>
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Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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The colliding body.
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id">
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The colliding body's unique [RID].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
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The colliding shape's index. See [CollisionObject2D].
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</member>
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<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
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The colliding object's velocity.
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</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
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The moving object's colliding shape.
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</member>
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<member name="normal" type="Vector2" setter="" getter="get_normal">
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name="position" type="Vector2" setter="" getter="get_position">
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The point of collision.
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</member>
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<member name="remainder" type="Vector2" setter="" getter="get_remainder">
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The moving object's remaining movement vector.
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</member>
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<member name="travel" type="Vector2" setter="" getter="get_travel">
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The distance the moving object traveled before collision.
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</member>
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</members>
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<constants>
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