Fix directional light specular
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1 changed files with 2 additions and 2 deletions
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@ -2569,8 +2569,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
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ubo_data.light_direction_attenuation[3] = 1.0;
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ubo_data.light_params[0] = 0;
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ubo_data.light_params[1] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
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ubo_data.light_params[2] = 0;
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ubo_data.light_params[1] = 0;
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ubo_data.light_params[2] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
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ubo_data.light_params[3] = 0;
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Color shadow_color = li->light_ptr->shadow_color.to_linear();
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