Fix directional light specular

This commit is contained in:
Hiroshi Ogawa 2017-10-17 15:35:22 +09:00
parent 1b2e09355e
commit 7ee7dec5a2

View file

@ -2569,8 +2569,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
ubo_data.light_direction_attenuation[3] = 1.0;
ubo_data.light_params[0] = 0;
ubo_data.light_params[1] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
ubo_data.light_params[2] = 0;
ubo_data.light_params[1] = 0;
ubo_data.light_params[2] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
ubo_data.light_params[3] = 0;
Color shadow_color = li->light_ptr->shadow_color.to_linear();