Make Mesh::generate_triangle_mesh()
handle PRIMITIVE_TRIANGLE_STRIP
and PRIMITIVE_TRIANGLE_FAN
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2 changed files with 48 additions and 18 deletions
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@ -40,7 +40,7 @@
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<method name="generate_triangle_mesh" qualifiers="const">
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<return type="TriangleMesh" />
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<description>
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Generate a [TriangleMesh] from the mesh.
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Generate a [TriangleMesh] from the mesh. Considers only surfaces using one of these primitive types: [constant PRIMITIVE_TRIANGLES], [constant PRIMITIVE_TRIANGLE_STRIP], or [constant PRIMITIVE_TRIANGLE_FAN].
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</description>
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</method>
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<method name="get_aabb" qualifiers="const">
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@ -47,32 +47,46 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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return triangle_mesh;
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}
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int facecount = 0;
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int faces_size = 0;
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for (int i = 0; i < get_surface_count(); i++) {
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if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
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continue;
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}
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if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
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facecount += surface_get_array_index_len(i);
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} else {
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facecount += surface_get_array_len(i);
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switch (surface_get_primitive_type(i)) {
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case PRIMITIVE_TRIANGLES: {
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int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
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// Don't error if zero, it's valid (we'll just skip it later).
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ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
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faces_size += len;
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} break;
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case PRIMITIVE_TRIANGLE_FAN:
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case PRIMITIVE_TRIANGLE_STRIP: {
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int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
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// Don't error if zero, it's valid (we'll just skip it later).
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ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for %s).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len, (surface_get_primitive_type(i) == PRIMITIVE_TRIANGLE_FAN) ? "PRIMITIVE_TRIANGLE_FAN" : "PRIMITIVE_TRIANGLE_STRIP"));
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faces_size += (len == 0) ? 0 : (len - 2) * 3;
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} break;
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default: {
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} break;
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}
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}
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if (facecount == 0 || (facecount % 3) != 0) {
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if (faces_size == 0) {
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return triangle_mesh;
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}
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PoolVector<Vector3> faces;
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faces.resize(facecount);
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faces.resize(faces_size);
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PoolVector<Vector3>::Write facesw = faces.write();
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int widx = 0;
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for (int i = 0; i < get_surface_count(); i++) {
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if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
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Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
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if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_FAN && primitive != PRIMITIVE_TRIANGLE_STRIP) {
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continue;
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}
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int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
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if ((primitive == PRIMITIVE_TRIANGLES && (len <= 0 || (len % 3) != 0)) || ((primitive == PRIMITIVE_TRIANGLE_FAN || primitive == PRIMITIVE_TRIANGLE_STRIP) && len < 3)) {
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// Error was already shown, just skip (including zero).
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continue;
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}
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@ -88,15 +102,31 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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PoolVector<int> indices = a[ARRAY_INDEX];
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PoolVector<int>::Read ir = indices.read();
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if (primitive == PRIMITIVE_TRIANGLES) {
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for (int j = 0; j < ic; j++) {
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int index = ir[j];
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facesw[widx++] = vr[index];
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}
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} else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
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for (int j = 2; j < ic; j++) {
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facesw[widx++] = vr[ir[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2]];
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facesw[widx++] = vr[ir[j - 1]];
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facesw[widx++] = vr[ir[j]];
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}
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}
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} else {
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if (primitive == PRIMITIVE_TRIANGLES) {
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for (int j = 0; j < vc; j++) {
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facesw[widx++] = vr[j];
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}
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} else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
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for (int j = 2; j < vc; j++) {
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facesw[widx++] = vr[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2];
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facesw[widx++] = vr[j - 1];
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facesw[widx++] = vr[j];
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}
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}
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}
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}
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