Cleanup internal GUI state, if event is accepted in _input.
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07b10d6d4f
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2 changed files with 15 additions and 0 deletions
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@ -2033,6 +2033,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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}
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void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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if (!mb->is_pressed()) {
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gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
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}
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}
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}
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List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
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gui.roots_order_dirty = true;
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return gui.roots.push_back(p_control);
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@ -2695,6 +2706,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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if (!is_input_handled()) {
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_gui_input_event(ev);
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} else {
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// Cleanup internal GUI state after accepting event during _input().
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_gui_cleanup_internal_state(ev);
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}
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event_count++;
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@ -388,6 +388,7 @@ private:
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Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
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void _gui_input_event(Ref<InputEvent> p_event);
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void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
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_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
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