Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
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@ -965,7 +965,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
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// attachements for it, so we can fill them by issuing draw calls.
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GLuint tmp_fb;
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int size = p_radiance_size;
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int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
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int lod = 0;
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