Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551

This commit is contained in:
Juan Linietsky 2018-12-18 13:01:46 -03:00
parent 85d44dd7b6
commit 89abfd40ed

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@ -965,7 +965,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
// attachements for it, so we can fill them by issuing draw calls. // attachements for it, so we can fill them by issuing draw calls.
GLuint tmp_fb; GLuint tmp_fb;
int size = p_radiance_size; int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
int lod = 0; int lod = 0;