Android: Properly validate godot_project_name_string for Android special chars

Fixes #52659.
This commit is contained in:
Rémi Verschelde 2021-10-26 09:25:42 +02:00
parent cce7797a75
commit 9204a3a50e
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@ -128,11 +128,26 @@ Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_
return err;
}
String _android_xml_escape(const String &p_string) {
// Android XML requires strings to be both valid XML (`xml_escape()`) but also
// to escape characters which are valid XML but have special meaning in Android XML.
// https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling
// Note: Didn't handle U+XXXX unicode chars, could be done if needed.
return p_string
.replace("@", "\\@")
.replace("?", "\\?")
.replace("'", "\\'")
.replace("\"", "\\\"")
.replace("\n", "\\n")
.replace("\t", "\\t")
.xml_escape(false);
}
// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
print_verbose("Creating strings resources for supported locales for project " + project_name);
// Stores the string into the default values directory.
String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name));
store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
// Searches the Gradle project res/ directory to find all supported locales
@ -158,7 +173,7 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset
String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
if (ProjectSettings::get_singleton()->has_setting(property_name)) {
String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));
print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
store_string_at_path(locale_directory, processed_xml_string);
} else {