Remove outdated information from skeleton class reference

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skyace65 2019-09-13 16:04:01 -04:00
parent 24e1039eb6
commit 96d6724b5d

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@ -4,7 +4,7 @@
Skeleton for characters and animated objects. Skeleton for characters and animated objects.
</brief_description> </brief_description>
<description> <description>
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description> </description>