fixes broken 3D in editor

This commit is contained in:
Juan Linietsky 2015-10-17 23:05:39 -03:00
parent 884d5a0f41
commit 97f483af0a

View file

@ -784,8 +784,6 @@ void OS_X11::set_window_size(const Size2 p_size) {
void OS_X11::set_window_fullscreen(bool p_enabled) {
set_wm_fullscreen(p_enabled);
current_videomode.fullscreen = p_enabled;
visual_server->init();
}
bool OS_X11::is_window_fullscreen() const {
@ -891,14 +889,14 @@ void OS_X11::set_window_maximized(bool p_enabled) {
xev.xclient.data.l[2] = wm_max_vert;
XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
/* sorry this does not fix it, fails on multi monitor
XWindowAttributes xwa;
XGetWindowAttributes(x11_display,DefaultRootWindow(x11_display),&xwa);
current_videomode.width = xwa.width;
current_videomode.height = xwa.height;
*/
maximized = p_enabled;
visual_server->init();
}
bool OS_X11::is_window_maximized() const {
@ -1207,7 +1205,6 @@ void OS_X11::process_xevents() {
#ifdef NEW_WM_API
if(current_videomode.fullscreen) {
set_wm_fullscreen(true);
visual_server->init();
}
#endif
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
@ -1224,7 +1221,6 @@ void OS_X11::process_xevents() {
if(current_videomode.fullscreen) {
set_wm_fullscreen(false);
set_window_minimized(true);
visual_server->init();
}
#endif
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);