doc: Fix formatting, typos and some descriptions in new docstrings
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10 changed files with 50 additions and 31 deletions
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@ -4,7 +4,7 @@
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Joint used with [Skeleton2D] to control and animate other nodes.
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</brief_description>
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<description>
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Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [class Node2D] nodes.
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Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes.
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You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor.
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Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent.
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If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
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@ -39,7 +39,7 @@
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Length of the bone's representation drawn in the editor's viewport in pixels.
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</member>
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<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
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Rest transform of the bone. You can reset the node's transforms to this value using [member apply_rest].
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Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest].
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</member>
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</members>
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<constants>
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@ -68,10 +68,10 @@
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Animation speed randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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Unused for 3D particles.
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient].
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Unused for 3D particles.
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param">
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The rate at which particles lose velocity.
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@ -86,7 +86,7 @@
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Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
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</member>
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<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
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The rectangle's extents if [member emission_shape] is set to [const EMISSION_SHAPE_BOX].
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The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX].
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</member>
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<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
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</member>
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@ -164,7 +164,8 @@
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If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
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</member>
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<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
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Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
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Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
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This property is only available when [member flag_disable_z] is [code]true[/code].
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</member>
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<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's orbital velocity will vary along this [Curve].
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@ -283,10 +284,10 @@
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Particles will be emitted in the volume of a box.
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</constant>
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<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
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</constant>
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</constants>
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</class>
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@ -93,13 +93,13 @@
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<member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points">
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</member>
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<member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
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The rectangle's extents if [member emission_shape] is set to [const EMISSION_SHAPE_RECTANGLE].
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The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
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</member>
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<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape">
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Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT].
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</member>
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<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
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The circle's radius if [member emission_shape] is set to [const EMISSION_SHAPE_CIRCLE].
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The circle's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_CIRCLE].
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</member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
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If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
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@ -215,7 +215,7 @@
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</constant>
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<constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
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Particles are drawn in order of remaining lifetime.
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</constant
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</constant>
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<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
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</constant>
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@ -259,10 +259,10 @@
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Use with [method set_flag] to set [member flag_align_y].
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</constant>
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<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
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Use with [method set_flag] to set [member flag_rotate_y]. Present for consistency with 3D particle nodes, not used in 2D.
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
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Use with [method set_flag] to set [member flag_disable_z]. Present for consistency with 3D particle nodes, not used in 2D.
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Present for consistency with 3D particle nodes, not used in 2D.
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</constant>
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<constant name="FLAG_MAX" value="3" enum="Flags">
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Represents the size of the [enum Flags] enum.
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@ -277,10 +277,10 @@
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Particles will be emitted in the area of a rectangle.
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</constant>
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<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors].
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</constant>
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<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
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Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
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Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors].
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</constant>
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</constants>
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</class>
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@ -29,6 +29,12 @@
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<description>
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</description>
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</method>
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<method name="get_clip_offset" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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@ -138,5 +138,7 @@
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</theme_item>
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<theme_item name="reload" type="Texture">
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</theme_item>
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<theme_item name="toggle_hidden" type="Texture">
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</theme_item>
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</theme_items>
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</class>
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The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<signals>
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<signal name="texture_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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<return type="int">
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</return>
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<description>
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Returns the maxPacketLifeTime value assigned to this channel during creation.
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Returns the [code]maxPacketLifeTime[/code] value assigned to this channel during creation.
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Will be [code]65535[/code] if not specified.
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</description>
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</method>
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<return type="int">
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</return>
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<description>
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Returns the maxRetransmits value assigned to this channel during creation.
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Returns the [code]maxRetransmits[/code] value assigned to this channel during creation.
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Will be [code]65535[/code] if not specified.
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</description>
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</method>
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<return type="String">
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</return>
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<description>
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Returns the sub-proctocol assigned to this channel during creation. An empty string if not specified.
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Returns the sub-protocol assigned to this channel during creation. An empty string if not specified.
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</description>
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</method>
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<method name="get_ready_state" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the last received packet was transfered as text. See [property write_mode].
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Returns [code]true[/code] if the last received packet was transferred as text. See [member write_mode].
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</description>
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</method>
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</methods>
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</members>
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<constants>
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<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
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Tells the channel to send data over this channel as text. An external peer (non-godot) would receive this as a string.
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Tells the channel to send data over this channel as text. An external peer (non-Godot) would receive this as a string.
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</constant>
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<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
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Tells the channel to send data over this channel as binary. An external peer (non-godot) would receive this as arraybuffer or blob.
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Tells the channel to send data over this channel as binary. An external peer (non-Godot) would receive this as array buffer or blob.
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</constant>
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<constant name="STATE_CONNECTING" value="0" enum="ChannelState">
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The channel was created, but it's still trying to connect.
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</brief_description>
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<description>
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A WebRTC connection between the local computer and a remote peer. Provides an interface to connect, maintain and monitor the connection.
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Setting up a WebRTC connection between two peers from now on) may not seem a trival task, but it can be broken down into 3 main steps:
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Setting up a WebRTC connection between two peers from now on) may not seem a trivial task, but it can be broken down into 3 main steps:
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- The peer that wants to initiate the connection ([code]A[/code] from now on) creates an offer and send it to the other peer ([code]B[/code] from now on).
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- [code]B[/code] receives the offer, generate and answer, and sends it to [code]B[/code]).
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- [code]A[/code] and [code]B[/code] then generates and exchange ICE candiates with each other.
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- [code]A[/code] and [code]B[/code] then generates and exchange ICE candidates with each other.
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After these steps, the connection should become connected. Keep on reading or look into the tutorial for more information.
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</description>
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<tutorials>
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Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with given [code]label[/code] and optionally configured via the [code]options[/code] dictionary. This method can only be called when the connection is in state [constant STATE_NEW].
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There are two ways to create a working data channel: either call [method create_data_channel] on only one of the peer and listen to [signal data_channel_received] on the other, or call [method create_data_channel] on both peers, with the same values, and the [code]negotiated[/code] option set to [code]true[/code].
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Valid [code]options[/code] are:
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[code]
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[codeblock]
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{
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"negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. data_channel_received will not be called.
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"id": 1, # When "negotiated" is true this value must also be set to the same value on both peer.
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"protocol": "my-custom-protocol", # A custom sub-protocol string for this channel.
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}
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[/code]
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[/codeblock]
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NOTE: You must keep a reference to channels created this way, or it will be closed.
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</description>
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</method>
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<description>
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Re-initialize this peer connection, closing any previously active connection, and going back to state [constant STATE_NEW]. A dictionary of [code]options[/code] can be passed to configure the peer connection.
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Valid [code]options[/code] are:
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[code]
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[codeblock]
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{
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"iceServers": [
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{
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}
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]
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}
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[/code]
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[/codeblock]
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</description>
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</method>
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<method name="poll">
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<return type="int" enum="Error">
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</return>
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<description>
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Call this method frequently (e.g. in [method Node._process] or [method Node._fixed_process]) to properly receive signals.
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Call this method frequently (e.g. in [method Node._process] or [method Node._physics_process]) to properly receive signals.
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</description>
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</method>
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<method name="set_local_description">
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