Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085
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@ -1439,6 +1439,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
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position += graph->get_size() * 0.5;
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position /= EDSCALE;
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}
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position /= graph->get_zoom();
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saved_node_pos_dirty = false;
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VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
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