Fix incorrect position of the created VisualShader nodes on zoomed graph

(cherry picked from commit 8249ae8085)
This commit is contained in:
Yuri Roubinsky 2021-08-11 10:53:26 +03:00 committed by Rémi Verschelde
parent d2a70532e8
commit 9c9559654b
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@ -1439,6 +1439,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
position += graph->get_size() * 0.5;
position /= EDSCALE;
}
position /= graph->get_zoom();
saved_node_pos_dirty = false;
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());