Merge pull request #17548 from groud/fix_scrollbars

Fixes scrollbars in Canvas Item Editor
This commit is contained in:
Rémi Verschelde 2018-03-19 10:14:16 +01:00 committed by GitHub
commit 9dbda67fde
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 82 additions and 69 deletions

View file

@ -855,8 +855,8 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
// Scroll or pan down
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
_update_scroll(0);
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
_update_scrollbars();
viewport->update();
} else {
_zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
@ -867,8 +867,8 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_UP) {
// Scroll or pan up
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
_update_scroll(0);
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
_update_scrollbars();
viewport->update();
} else {
_zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
@ -879,7 +879,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
// Pan left
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
_update_scrollbars();
viewport->update();
return true;
}
}
@ -887,7 +889,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
// Pan right
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
_update_scrollbars();
viewport->update();
return true;
}
}
@ -907,9 +911,10 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
} else {
relative = m->get_relative();
}
h_scroll->set_value(h_scroll->get_value() - relative.x / zoom);
v_scroll->set_value(v_scroll->get_value() - relative.y / zoom);
view_offset.x -= relative.x / zoom;
view_offset.y -= relative.y / zoom;
_update_scrollbars();
viewport->update();
return true;
}
}
@ -926,8 +931,10 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
if (pan_gesture.is_valid()) {
// Pan gesture
const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
h_scroll->set_value(h_scroll->get_value() + delta.x);
v_scroll->set_value(v_scroll->get_value() + delta.y);
view_offset.x += delta.x;
view_offset.y += delta.y;
_update_scrollbars();
viewport->update();
return true;
}
@ -2552,6 +2559,11 @@ void CanvasItemEditor::_build_bones_list(Node *p_node) {
}
void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
transform.elements[2] = -view_offset * zoom;
editor->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection
bool all_locked = true;
@ -2582,8 +2594,6 @@ void CanvasItemEditor::_draw_viewport() {
group_button->set_disabled(selection.empty());
ungroup_button->set_visible(all_group);
_update_scrollbars();
_draw_grid();
_draw_selection();
_draw_axis();
@ -2784,17 +2794,18 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
// Clear the selection
editor_selection->clear(); //_clear_canvas_items();
editor_selection->add_node(p_canvas_item);
viewport->update();
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
// Move the zoom buttons
Point2 zoom_hb_begin = Point2(5, 5);
zoom_hb_begin += (show_rulers) ? Point2(RULER_WIDTH, RULER_WIDTH) : Point2();
zoom_hb->set_begin(zoom_hb_begin);
// Move and resize the scrollbars
Size2 size = viewport->get_size();
Size2 hmin = h_scroll->get_minimum_size();
Size2 vmin = v_scroll->get_minimum_size();
@ -2805,8 +2816,8 @@ void CanvasItemEditor::_update_scrollbars() {
h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
// Get the visible frame
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
bone_last_frame++;
@ -2836,48 +2847,56 @@ void CanvasItemEditor::_update_scrollbars() {
canvas_item_rect.size += screen_rect * 2;
canvas_item_rect.position -= screen_rect;
Point2 ofs;
// Constraints the view offset and updates the scrollbars
Point2 begin = canvas_item_rect.position;
Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
v_scroll->hide();
ofs.y = canvas_item_rect.position.y;
} else {
v_scroll->show();
v_scroll->set_min(canvas_item_rect.position.y);
v_scroll->set_max(canvas_item_rect.position.y + canvas_item_rect.size.y);
v_scroll->set_page(local_rect.size.y / zoom);
if (first_update) {
//so 0,0 is visible
v_scroll->set_value(-10);
h_scroll->set_value(-10);
first_update = false;
if (ABS(begin.y - previous_update_view_offset.y) < ABS(begin.y - view_offset.y)) {
view_offset.y = previous_update_view_offset.y;
}
ofs.y = v_scroll->get_value();
v_scroll->hide();
} else {
if (view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
view_offset.y = MAX(end.y, previous_update_view_offset.y);
}
if (view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
view_offset.y = MIN(begin.y, previous_update_view_offset.y);
}
v_scroll->show();
v_scroll->set_min(MIN(view_offset.y, begin.y));
v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
v_scroll->set_page(screen_rect.y);
}
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
if (ABS(begin.x - previous_update_view_offset.x) < ABS(begin.x - view_offset.x)) {
view_offset.x = previous_update_view_offset.x;
}
h_scroll->hide();
ofs.x = canvas_item_rect.position.x;
} else {
if (view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
view_offset.x = MAX(end.x, previous_update_view_offset.x);
}
if (view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
view_offset.x = MIN(begin.x, previous_update_view_offset.x);
}
h_scroll->show();
h_scroll->set_min(canvas_item_rect.position.x);
h_scroll->set_max(canvas_item_rect.position.x + canvas_item_rect.size.x);
h_scroll->set_page(local_rect.size.x / zoom);
ofs.x = h_scroll->get_value();
h_scroll->set_min(MIN(view_offset.x, begin.x));
h_scroll->set_max(MAX(view_offset.x, end.x) + screen_rect.x);
h_scroll->set_page(screen_rect.x);
}
//transform=Matrix32();
transform.elements[2] = -ofs * zoom;
editor->get_scene_root()->set_global_canvas_transform(transform);
// Calculate scrollable area
v_scroll->set_value(view_offset.y);
h_scroll->set_value(view_offset.x);
previous_update_view_offset = view_offset;
updating_scroll = false;
//transform.scale_basis(Vector2(zoom,zoom));
}
void CanvasItemEditor::_update_scroll(float) {
@ -2885,19 +2904,8 @@ void CanvasItemEditor::_update_scroll(float) {
if (updating_scroll)
return;
Point2 ofs;
ofs.x = h_scroll->get_value();
ofs.y = v_scroll->get_value();
//current_window->set_scroll(-ofs);
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
transform.elements[2] = -ofs;
editor->get_scene_root()->set_global_canvas_transform(transform);
view_offset.x = h_scroll->get_value();
view_offset.y = v_scroll->get_value();
viewport->update();
}
@ -2964,10 +2972,10 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
zoom = p_zoom;
Point2 ofs = p_position;
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(Math::round(h_scroll->get_value() + ofs.x));
v_scroll->set_value(Math::round(v_scroll->get_value() + ofs.y));
view_offset.x = Math::round(view_offset.x + ofs.x);
view_offset.y = Math::round(view_offset.y + ofs.y);
_update_scroll(0);
_update_scrollbars();
viewport->update();
}
@ -3552,8 +3560,10 @@ void CanvasItemEditor::_focus_selection(int p_op) {
center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
h_scroll->set_value(h_scroll->get_value() - offset.x / zoom);
v_scroll->set_value(v_scroll->get_value() - offset.y / zoom);
view_offset.x -= offset.x / zoom;
view_offset.y -= offset.y / zoom;
_update_scrollbars();
viewport->update();
} else { // VIEW_FRAME_TO_SELECTION
@ -3562,7 +3572,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
float scale_y = viewport->get_size().y / rect.size.y;
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
_update_scroll(0);
viewport->update();
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
@ -3575,6 +3585,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap);
ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
ClassDB::bind_method("_button_tool_select", &CanvasItemEditor::_button_tool_select);
@ -3595,7 +3606,7 @@ Dictionary CanvasItemEditor::get_state() const {
Dictionary state;
state["zoom"] = zoom;
state["ofs"] = Point2(h_scroll->get_value(), v_scroll->get_value());
state["ofs"] = view_offset;
state["grid_offset"] = grid_offset;
state["grid_step"] = grid_step;
state["snap_rotation_offset"] = snap_rotation_offset;
@ -3629,10 +3640,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
}
if (state.has("ofs")) {
_update_scrollbars(); // i wonder how safe is calling this here..
Point2 ofs = p_state["ofs"];
h_scroll->set_value(ofs.x);
v_scroll->set_value(ofs.y);
view_offset = p_state["ofs"];
previous_update_view_offset = view_offset;
_update_scrollbars();
}
if (state.has("grid_offset")) {
@ -3812,6 +3822,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport_scrollable->set_clip_contents(true);
viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
viewport_scrollable->connect("draw", this, "_update_scrollbars");
ViewportContainer *scene_tree = memnew(ViewportContainer);
viewport_scrollable->add_child(scene_tree);
@ -3830,12 +3841,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
h_scroll = memnew(HScrollBar);
viewport->add_child(h_scroll);
h_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
h_scroll->connect("value_changed", this, "_update_scroll");
h_scroll->hide();
v_scroll = memnew(VScrollBar);
viewport->add_child(v_scroll);
v_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
v_scroll->connect("value_changed", this, "_update_scroll");
v_scroll->hide();
zoom_hb = memnew(HBoxContainer);
@ -3858,7 +3869,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
zoom_plus->set_focus_mode(FOCUS_NONE);
updating_scroll = false;
first_update = true;
select_button = memnew(ToolButton);
hb->add_child(select_button);
@ -4082,6 +4092,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
show_rulers = true;
show_guides = true;
zoom = 1;
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
grid_offset = Point2();
grid_step = Point2(10, 10);
grid_step_multiplier = 0;

View file

@ -201,7 +201,6 @@ class CanvasItemEditor : public VBoxContainer {
bool selection_menu_additive_selection;
Tool tool;
bool first_update;
Control *viewport;
Control *viewport_scrollable;
@ -221,6 +220,8 @@ class CanvasItemEditor : public VBoxContainer {
bool show_viewport;
bool show_helpers;
float zoom;
Point2 view_offset;
Point2 previous_update_view_offset;
Point2 grid_offset;
Point2 grid_step;