fixed latin separation in label, broke it? for cjk

changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it.  closes #1935
This commit is contained in:
Juan Linietsky 2015-05-19 22:26:25 -03:00
parent 221443c5a2
commit 9f686563d0

View file

@ -378,7 +378,11 @@ void Label::regenerate_word_cache() {
if (uppercase)
current=String::char_uppercase(current);
bool not_latin = current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
// ranges taken from http://www.unicodemap.org/
// if your language is not well supported, consider helping improve
// the unicode support in Godot.
bool separatable = (current>=0x2E08 && current<=0xFAFF) || (current>=0xFE30 && current<=0xFE4F);
//current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
bool insert_newline=false;
int char_width;
@ -433,8 +437,8 @@ void Label::regenerate_word_cache() {
}
if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || not_latin)) || insert_newline) {
if (not_latin) {
if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) {
if (separatable) {
if (current_word_size>0) {
WordCache *wc = memnew( WordCache );
if (word_cache) {