Fix some bugs in shader creation dialog (continue)
This commit is contained in:
parent
6e11017401
commit
a1dd51f5e6
2 changed files with 37 additions and 43 deletions
|
@ -78,26 +78,18 @@ void ShaderCreateDialog::_update_theme() {
|
|||
void ShaderCreateDialog::_update_language_info() {
|
||||
language_data.clear();
|
||||
|
||||
List<StringName> classes;
|
||||
classes.push_front(SNAME("Shader"));
|
||||
classes.push_front(SNAME("VisualShader"));
|
||||
|
||||
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
|
||||
language_data.push_back(ShaderTypeData());
|
||||
}
|
||||
|
||||
int idx = 0;
|
||||
for (List<ShaderTypeData>::Element *E = language_data.front(); E; E = E->next()) {
|
||||
if (idx == int(SHADER_TYPE_TEXT)) {
|
||||
E->get().use_templates = true;
|
||||
E->get().extensions.push_back("gdshader");
|
||||
E->get().default_extension = "gdshader";
|
||||
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
||||
ShaderTypeData data;
|
||||
if (i == int(SHADER_TYPE_TEXT)) {
|
||||
data.use_templates = true;
|
||||
data.extensions.push_back("gdshader");
|
||||
data.default_extension = "gdshader";
|
||||
} else {
|
||||
E->get().default_extension = "tres";
|
||||
data.default_extension = "tres";
|
||||
}
|
||||
E->get().extensions.push_back("res");
|
||||
E->get().extensions.push_back("tres");
|
||||
idx++;
|
||||
data.extensions.push_back("res");
|
||||
data.extensions.push_back("tres");
|
||||
language_data.push_back(data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -216,6 +208,7 @@ void ShaderCreateDialog::_load_exist() {
|
|||
}
|
||||
|
||||
void ShaderCreateDialog::_language_changed(int p_language) {
|
||||
current_language = p_language;
|
||||
ShaderTypeData data = language_data[p_language];
|
||||
|
||||
String selected_ext = "." + data.default_extension;
|
||||
|
@ -304,20 +297,19 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
|
|||
is_path_valid = false;
|
||||
is_new_shader_created = true;
|
||||
|
||||
String path_error = _validate_path(p_path, false);
|
||||
String path_error = _validate_path(p_path);
|
||||
if (path_error != "") {
|
||||
_msg_path_valid(false, path_error);
|
||||
_update_dialog();
|
||||
return;
|
||||
}
|
||||
|
||||
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
|
||||
if (f->file_exists(p)) {
|
||||
is_new_shader_created = false;
|
||||
_msg_path_valid(true, TTR("File exists, it will be reused."));
|
||||
}
|
||||
memdelete(f);
|
||||
|
||||
is_path_valid = true;
|
||||
_update_dialog();
|
||||
|
@ -345,7 +337,7 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
|
|||
_path_changed(file_path->get_text());
|
||||
}
|
||||
|
||||
String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
|
||||
String ShaderCreateDialog::_validate_path(const String &p_path) {
|
||||
String p = p_path.strip_edges();
|
||||
|
||||
if (p == "") {
|
||||
|
@ -360,46 +352,48 @@ String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must
|
|||
return TTR("Path is not local.");
|
||||
}
|
||||
|
||||
DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
if (d->change_dir(p.get_base_dir()) != OK) {
|
||||
memdelete(d);
|
||||
return TTR("Invalid base path.");
|
||||
}
|
||||
memdelete(d);
|
||||
|
||||
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
||||
if (f->dir_exists(p)) {
|
||||
memdelete(f);
|
||||
return TTR("A directory with the same name exists.");
|
||||
} else if (p_file_must_exist && !f->file_exists(p)) {
|
||||
memdelete(f);
|
||||
return TTR("File does not exist.");
|
||||
}
|
||||
memdelete(f);
|
||||
|
||||
String extension = p.get_extension();
|
||||
Set<String> extensions;
|
||||
|
||||
for (int l = 0; l < SHADER_TYPE_MAX; l++) {
|
||||
for (List<String>::Element *E = language_data[l].extensions.front(); E; E = E->next()) {
|
||||
if (!extensions.has(E->get())) {
|
||||
extensions.insert(E->get());
|
||||
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
||||
for (const String &ext : language_data[i].extensions) {
|
||||
if (!extensions.has(ext)) {
|
||||
extensions.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ShaderTypeData data = language_data[language_menu->get_selected()];
|
||||
|
||||
bool found = false;
|
||||
bool match = false;
|
||||
int index = 0;
|
||||
for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
|
||||
if (E->get().nocasecmp_to(extension) == 0) {
|
||||
|
||||
for (const String &ext : extensions) {
|
||||
if (ext.nocasecmp_to(extension) == 0) {
|
||||
found = true;
|
||||
for (const String &lang_ext : language_data[current_language].extensions) {
|
||||
if (lang_ext.nocasecmp_to(extension) == 0) {
|
||||
match = true;
|
||||
break;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
return TTR("Invalid extension.");
|
||||
}
|
||||
if (!match) {
|
||||
return TTR("Wrong extension chosen.");
|
||||
}
|
||||
|
@ -575,8 +569,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
|
|||
// Modes.
|
||||
|
||||
mode_menu = memnew(OptionButton);
|
||||
for (const List<String>::Element *E = ShaderTypes::get_singleton()->get_types_list().front(); E; E = E->next()) {
|
||||
mode_menu->add_item(E->get().capitalize());
|
||||
for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
|
||||
mode_menu->add_item(type_name.capitalize());
|
||||
}
|
||||
gc->add_child(memnew(Label(TTR("Mode:"))));
|
||||
gc->add_child(mode_menu);
|
||||
|
|
|
@ -94,7 +94,7 @@ class ShaderCreateDialog : public ConfirmationDialog {
|
|||
void _mode_changed(int p_mode = 0);
|
||||
void _browse_path();
|
||||
void _file_selected(const String &p_file);
|
||||
String _validate_path(const String &p_path, bool p_file_must_exist);
|
||||
String _validate_path(const String &p_path);
|
||||
virtual void ok_pressed() override;
|
||||
void _create_new();
|
||||
void _load_exist();
|
||||
|
|
Loading…
Reference in a new issue