Expose the TextEdit control of the script editor
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control. Update doc/classes/ScriptEditor.xml script_editor_plugin.cpp script_editor_plugin.h script_text_editor.cpp script_text_editor.h
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@ -25,6 +25,12 @@
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<description>
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</description>
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</method>
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<method name="get_base_editor" qualifiers="const">
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<return type="Control" />
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<description>
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Returns the underlying [Control] used for editing scripts. For text scripts, this is a [TextEdit].
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script" />
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<description>
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@ -343,6 +343,10 @@ ScriptEditorBase *ScriptEditor::_get_current_editor() const {
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return Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected));
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}
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Control *ScriptEditor::_get_base_editor() const {
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return Object::cast_to<ScriptTextEditor>(_get_current_editor())->get_code_editor_text_edit();
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}
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void ScriptEditor::_update_history_arrows() {
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script_back->set_disabled(history_pos <= 0);
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script_forward->set_disabled(history_pos >= history.size() - 1);
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@ -3235,6 +3239,7 @@ void ScriptEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
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ClassDB::bind_method(D_METHOD("open_script_create_dialog", "base_name", "base_path"), &ScriptEditor::open_script_create_dialog);
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ClassDB::bind_method(D_METHOD("reload_scripts"), &ScriptEditor::reload_scripts);
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ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditor::_get_base_editor);
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ADD_SIGNAL(MethodInfo("editor_script_changed", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
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ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
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@ -338,6 +338,7 @@ class ScriptEditor : public PanelContainer {
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void _script_created(Ref<Script> p_script);
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ScriptEditorBase *_get_current_editor() const;
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Control *_get_base_editor() const;
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void _save_layout();
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void _editor_settings_changed();
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@ -1432,6 +1432,10 @@ Control *ScriptTextEditor::get_edit_menu() {
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return edit_hb;
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}
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Control *ScriptTextEditor::get_code_editor_text_edit() {
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return code_editor->get_text_edit();
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}
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void ScriptTextEditor::clear_edit_menu() {
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memdelete(edit_hb);
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}
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@ -236,6 +236,7 @@ public:
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virtual void set_debugger_active(bool p_active);
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Control *get_edit_menu();
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Control *get_code_editor_text_edit();
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virtual void clear_edit_menu();
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static void register_editor();
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