Expose the TextEdit control of the script editor

Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.

Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
This commit is contained in:
Jeronimo Schreyer 2023-06-09 10:07:38 -03:00
parent b822463965
commit a248c318de
5 changed files with 17 additions and 0 deletions

View file

@ -25,6 +25,12 @@
<description>
</description>
</method>
<method name="get_base_editor" qualifiers="const">
<return type="Control" />
<description>
Returns the underlying [Control] used for editing scripts. For text scripts, this is a [TextEdit].
</description>
</method>
<method name="get_current_script">
<return type="Script" />
<description>

View file

@ -343,6 +343,10 @@ ScriptEditorBase *ScriptEditor::_get_current_editor() const {
return Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected));
}
Control *ScriptEditor::_get_base_editor() const {
return Object::cast_to<ScriptTextEditor>(_get_current_editor())->get_code_editor_text_edit();
}
void ScriptEditor::_update_history_arrows() {
script_back->set_disabled(history_pos <= 0);
script_forward->set_disabled(history_pos >= history.size() - 1);
@ -3235,6 +3239,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
ClassDB::bind_method(D_METHOD("open_script_create_dialog", "base_name", "base_path"), &ScriptEditor::open_script_create_dialog);
ClassDB::bind_method(D_METHOD("reload_scripts"), &ScriptEditor::reload_scripts);
ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditor::_get_base_editor);
ADD_SIGNAL(MethodInfo("editor_script_changed", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));

View file

@ -338,6 +338,7 @@ class ScriptEditor : public PanelContainer {
void _script_created(Ref<Script> p_script);
ScriptEditorBase *_get_current_editor() const;
Control *_get_base_editor() const;
void _save_layout();
void _editor_settings_changed();

View file

@ -1432,6 +1432,10 @@ Control *ScriptTextEditor::get_edit_menu() {
return edit_hb;
}
Control *ScriptTextEditor::get_code_editor_text_edit() {
return code_editor->get_text_edit();
}
void ScriptTextEditor::clear_edit_menu() {
memdelete(edit_hb);
}

View file

@ -236,6 +236,7 @@ public:
virtual void set_debugger_active(bool p_active);
Control *get_edit_menu();
Control *get_code_editor_text_edit();
virtual void clear_edit_menu();
static void register_editor();