Merge pull request #77677 from m4gr3d/android_editor_split_screen_setting_3x
[3.x] Add setting to control the window used to run the project for the Android editor
This commit is contained in:
commit
b822463965
3 changed files with 41 additions and 2 deletions
|
@ -579,6 +579,10 @@
|
|||
<member name="run/output/font_size" type="int" setter="" getter="">
|
||||
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
|
||||
</member>
|
||||
<member name="run/window_placement/android_window" type="int" setter="" getter="">
|
||||
The Android window to display the project on when starting the project from the editor.
|
||||
[b]Note:[/b] Only available in the Android editor.
|
||||
</member>
|
||||
<member name="run/window_placement/rect" type="int" setter="" getter="">
|
||||
The window mode to use to display the project when starting the project from the editor.
|
||||
</member>
|
||||
|
|
|
@ -640,6 +640,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
|||
/* Run */
|
||||
|
||||
// Window placement
|
||||
#ifndef ANDROID_ENABLED
|
||||
_initial_set("run/window_placement/rect", 1);
|
||||
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
|
||||
String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
|
||||
|
@ -649,6 +650,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
|||
_initial_set("run/window_placement/rect_custom_position", Vector2());
|
||||
_initial_set("run/window_placement/screen", 0);
|
||||
hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
|
||||
#endif
|
||||
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
|
||||
String android_window_hints = "Auto (based on screen size),Same as Editor,Side-by-side with Editor";
|
||||
_initial_set("run/window_placement/android_window", 0);
|
||||
hints["run/window_placement/android_window"] = PropertyInfo(Variant::INT, "run/window_placement/android_window", PROPERTY_HINT_ENUM, android_window_hints);
|
||||
|
||||
// Auto save
|
||||
_initial_set("run/auto_save/save_before_running", true);
|
||||
|
|
|
@ -76,6 +76,16 @@ open class GodotEditor : FullScreenGodotApp() {
|
|||
private const val PROJECT_MANAGER_ARG = "--project-manager"
|
||||
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
|
||||
private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
|
||||
|
||||
/**
|
||||
* Sets of constants to specify the window to use to run the project.
|
||||
*
|
||||
* Should match the values in 'editor/editor_settings.cpp' for the
|
||||
* 'run/window_placement/android_window' setting.
|
||||
*/
|
||||
private const val ANDROID_WINDOW_AUTO = 0
|
||||
private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
|
||||
private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
|
||||
}
|
||||
|
||||
private val commandLineParams = ArrayList<String>()
|
||||
|
@ -142,8 +152,7 @@ open class GodotEditor : FullScreenGodotApp() {
|
|||
|
||||
// Whether we should launch the new godot instance in an adjacent window
|
||||
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
|
||||
var launchAdjacent =
|
||||
Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
|
||||
var launchAdjacent = shouldGameLaunchAdjacent()
|
||||
|
||||
for (arg in args) {
|
||||
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
|
||||
|
@ -246,6 +255,26 @@ open class GodotEditor : FullScreenGodotApp() {
|
|||
protected open fun enablePanAndScaleGestures() =
|
||||
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
|
||||
|
||||
private fun shouldGameLaunchAdjacent(): Boolean {
|
||||
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
|
||||
try {
|
||||
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
|
||||
ANDROID_WINDOW_SAME_AS_EDITOR -> false
|
||||
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
|
||||
else -> {
|
||||
// ANDROID_WINDOW_AUTO
|
||||
isInMultiWindowMode || isLargeScreen
|
||||
}
|
||||
}
|
||||
} catch (e: NumberFormatException) {
|
||||
// Fall-back to the 'Auto' behavior
|
||||
isInMultiWindowMode || isLargeScreen
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
|
||||
super.onActivityResult(requestCode, resultCode, data)
|
||||
// Check if we got the MANAGE_EXTERNAL_STORAGE permission
|
||||
|
|
Loading…
Reference in a new issue