Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting: - `Auto`: choose how to run the project based on the device screen size - `Same as Editor`: run the project in the same window as the editor - `Side-by-side with Editor`: run the project in an adjacent window to the editor
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3 changed files with 41 additions and 2 deletions
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@ -579,6 +579,10 @@
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<member name="run/output/font_size" type="int" setter="" getter="">
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The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
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</member>
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<member name="run/window_placement/android_window" type="int" setter="" getter="">
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The Android window to display the project on when starting the project from the editor.
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[b]Note:[/b] Only available in the Android editor.
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</member>
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<member name="run/window_placement/rect" type="int" setter="" getter="">
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The window mode to use to display the project when starting the project from the editor.
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</member>
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@ -640,6 +640,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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/* Run */
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// Window placement
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#ifndef ANDROID_ENABLED
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_initial_set("run/window_placement/rect", 1);
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hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
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String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
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@ -649,6 +650,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("run/window_placement/rect_custom_position", Vector2());
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_initial_set("run/window_placement/screen", 0);
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hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
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#endif
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// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
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String android_window_hints = "Auto (based on screen size),Same as Editor,Side-by-side with Editor";
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_initial_set("run/window_placement/android_window", 0);
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hints["run/window_placement/android_window"] = PropertyInfo(Variant::INT, "run/window_placement/android_window", PROPERTY_HINT_ENUM, android_window_hints);
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// Auto save
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_initial_set("run/auto_save/save_before_running", true);
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@ -76,6 +76,16 @@ open class GodotEditor : FullScreenGodotApp() {
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private const val PROJECT_MANAGER_ARG = "--project-manager"
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private const val PROJECT_MANAGER_ARG_SHORT = "-p"
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private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
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/**
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* Sets of constants to specify the window to use to run the project.
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*
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* Should match the values in 'editor/editor_settings.cpp' for the
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* 'run/window_placement/android_window' setting.
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*/
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private const val ANDROID_WINDOW_AUTO = 0
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private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
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private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
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}
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private val commandLineParams = ArrayList<String>()
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@ -142,8 +152,7 @@ open class GodotEditor : FullScreenGodotApp() {
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// Whether we should launch the new godot instance in an adjacent window
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// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
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var launchAdjacent =
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Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
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var launchAdjacent = shouldGameLaunchAdjacent()
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for (arg in args) {
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if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
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@ -246,6 +255,26 @@ open class GodotEditor : FullScreenGodotApp() {
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protected open fun enablePanAndScaleGestures() =
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java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
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private fun shouldGameLaunchAdjacent(): Boolean {
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return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
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try {
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when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
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ANDROID_WINDOW_SAME_AS_EDITOR -> false
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ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
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else -> {
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// ANDROID_WINDOW_AUTO
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isInMultiWindowMode || isLargeScreen
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}
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}
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} catch (e: NumberFormatException) {
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// Fall-back to the 'Auto' behavior
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isInMultiWindowMode || isLargeScreen
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}
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} else {
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false
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}
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}
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override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
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super.onActivityResult(requestCode, resultCode, data)
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// Check if we got the MANAGE_EXTERNAL_STORAGE permission
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