Add setting to control the window used to run the project for the Android editor

The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
This commit is contained in:
Fredia Huya-Kouadio 2023-05-30 20:54:19 -07:00
parent 687746bed6
commit b5a908c985
3 changed files with 41 additions and 2 deletions

View file

@ -579,6 +579,10 @@
<member name="run/output/font_size" type="int" setter="" getter="">
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
</member>
<member name="run/window_placement/android_window" type="int" setter="" getter="">
The Android window to display the project on when starting the project from the editor.
[b]Note:[/b] Only available in the Android editor.
</member>
<member name="run/window_placement/rect" type="int" setter="" getter="">
The window mode to use to display the project when starting the project from the editor.
</member>

View file

@ -640,6 +640,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Run */
// Window placement
#ifndef ANDROID_ENABLED
_initial_set("run/window_placement/rect", 1);
hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen");
String screen_hints = "Same as Editor,Previous Monitor,Next Monitor";
@ -649,6 +650,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("run/window_placement/rect_custom_position", Vector2());
_initial_set("run/window_placement/screen", 0);
hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints);
#endif
// Should match the ANDROID_WINDOW_* constants in 'platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt'
String android_window_hints = "Auto (based on screen size),Same as Editor,Side-by-side with Editor";
_initial_set("run/window_placement/android_window", 0);
hints["run/window_placement/android_window"] = PropertyInfo(Variant::INT, "run/window_placement/android_window", PROPERTY_HINT_ENUM, android_window_hints);
// Auto save
_initial_set("run/auto_save/save_before_running", true);

View file

@ -76,6 +76,16 @@ open class GodotEditor : FullScreenGodotApp() {
private const val PROJECT_MANAGER_ARG = "--project-manager"
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
/**
* Sets of constants to specify the window to use to run the project.
*
* Should match the values in 'editor/editor_settings.cpp' for the
* 'run/window_placement/android_window' setting.
*/
private const val ANDROID_WINDOW_AUTO = 0
private const val ANDROID_WINDOW_SAME_AS_EDITOR = 1
private const val ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR = 2
}
private val commandLineParams = ArrayList<String>()
@ -142,8 +152,7 @@ open class GodotEditor : FullScreenGodotApp() {
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
var launchAdjacent =
Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
var launchAdjacent = shouldGameLaunchAdjacent()
for (arg in args) {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
@ -246,6 +255,26 @@ open class GodotEditor : FullScreenGodotApp() {
protected open fun enablePanAndScaleGestures() =
java.lang.Boolean.parseBoolean(GodotLib.getEditorSetting("interface/touchscreen/enable_pan_and_scale_gestures"))
private fun shouldGameLaunchAdjacent(): Boolean {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
try {
when (Integer.parseInt(GodotLib.getEditorSetting("run/window_placement/android_window"))) {
ANDROID_WINDOW_SAME_AS_EDITOR -> false
ANDROID_WINDOW_SIDE_BY_SIDE_WITH_EDITOR -> true
else -> {
// ANDROID_WINDOW_AUTO
isInMultiWindowMode || isLargeScreen
}
}
} catch (e: NumberFormatException) {
// Fall-back to the 'Auto' behavior
isInMultiWindowMode || isLargeScreen
}
} else {
false
}
}
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
// Check if we got the MANAGE_EXTERNAL_STORAGE permission