doc: Sync classref with current source

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Rémi Verschelde 2020-12-29 16:02:45 +01:00
parent d84a303df4
commit a24a6d510f
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3 changed files with 3 additions and 10 deletions

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@ -181,7 +181,7 @@
<member name="minimap_opacity" type="float" setter="set_minimap_opacity" getter="get_minimap_opacity" default="0.65"> <member name="minimap_opacity" type="float" setter="set_minimap_opacity" getter="get_minimap_opacity" default="0.65">
The opacity of the minimap rectangle. The opacity of the minimap rectangle.
</member> </member>
<member name="minimap_size" type="Vector2" setter="set_minimap_size" getter="get_minimap_size" default="Vector2(240, 160)"> <member name="minimap_size" type="Vector2" setter="set_minimap_size" getter="get_minimap_size" default="Vector2( 240, 160 )">
The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle. The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle.
</member> </member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" /> <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" />
@ -326,6 +326,8 @@
<theme_item name="grid_minor" type="Color" default="Color( 1, 1, 1, 0.05 )"> <theme_item name="grid_minor" type="Color" default="Color( 1, 1, 1, 0.05 )">
Color of minor grid lines. Color of minor grid lines.
</theme_item> </theme_item>
<theme_item name="minimap" type="Texture">
</theme_item>
<theme_item name="minus" type="Texture"> <theme_item name="minus" type="Texture">
The icon for the zoom out button. The icon for the zoom out button.
</theme_item> </theme_item>

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@ -51,7 +51,6 @@
<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
The number of particles emitted in one emission cycle (corresponding to the [member lifetime]). The number of particles emitted in one emission cycle (corresponding to the [member lifetime]).
[b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount]. [b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount].
</member> </member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
Particle draw order. Uses [enum DrawOrder] values. Particle draw order. Uses [enum DrawOrder] values.

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@ -1101,14 +1101,6 @@
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
</member> </member>
<member name="rendering/options/api_usage_batching/flag_stream" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/options/api_usage_batching/send_null" type="bool" setter="" getter="" default="true">
</member>
<member name="rendering/options/api_usage_legacy/flag_stream" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/options/api_usage_legacy/orphan_buffers" type="bool" setter="" getter="" default="true">
</member>
<member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0"> <member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0">
Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode. Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
Not available in GLES3 when [member rendering/batching/options/use_batching] is off. Not available in GLES3 when [member rendering/batching/options/use_batching] is off.