Merge pull request #13313 from TwistedTwigleg/documentation_additions
Added documentation (GeometryInstance and VisualInstance)
This commit is contained in:
commit
a26b36bec2
2 changed files with 25 additions and 0 deletions
|
@ -14,32 +14,50 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
|
||||
The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values.
|
||||
</member>
|
||||
<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
|
||||
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
|
||||
</member>
|
||||
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
|
||||
The GeometryInstance's max LOD distance.
|
||||
</member>
|
||||
<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
|
||||
The GeometryInstance's max LOD margin.
|
||||
</member>
|
||||
<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
|
||||
The GeometryInstance's min LOD distance.
|
||||
</member>
|
||||
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
|
||||
The GeometryInstance's min LOD margin.
|
||||
</member>
|
||||
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
|
||||
The material override for the whole geometry.
|
||||
If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
|
||||
</member>
|
||||
<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
|
||||
If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
|
||||
Will not cast any shadows.
|
||||
</constant>
|
||||
<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
|
||||
Will cast shadows from all visible faces in the GeometryInstance.
|
||||
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
|
||||
</constant>
|
||||
<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
|
||||
Will cast shadows from all visible faces in the GeometryInstance.
|
||||
Will not take culling into account, so all faces will be taken into account when shadow casting.
|
||||
</constant>
|
||||
<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
|
||||
Will only show the shadows casted from this object.
|
||||
In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
|
||||
</constant>
|
||||
<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
|
||||
Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
|
||||
Added documentation for GeometryInstance and VisualInstance
|
||||
</constant>
|
||||
<constant name="FLAG_MAX" value="1" enum="Flags">
|
||||
</constant>
|
||||
|
|
|
@ -13,12 +13,15 @@
|
|||
<return type="AABB">
|
||||
</return>
|
||||
<description>
|
||||
Returns the [AABB] (also known as the bounding box) for this VisualInstance.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_transformed_aabb" qualifiers="const">
|
||||
<return type="AABB">
|
||||
</return>
|
||||
<description>
|
||||
Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
|
||||
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_base">
|
||||
|
@ -27,11 +30,15 @@
|
|||
<argument index="0" name="base" type="RID">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
|
||||
It is recommended to only use set_base if you know what you're doing.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
|
||||
The render layer(s) this VisualInstance is drawn on.
|
||||
This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
Loading…
Reference in a new issue