Add border_width
to ReferenceRect
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
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parent
9dad483920
commit
aef00021a9
3 changed files with 24 additions and 10 deletions
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@ -14,6 +14,9 @@
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<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
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Sets the border [Color] of the [ReferenceRect].
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</member>
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<member name="border_width" type="float" setter="set_border_width" getter="get_border_width" default="1.0">
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Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box.
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</member>
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<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
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If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
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</member>
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@ -38,7 +38,7 @@ void ReferenceRect::_notification(int p_what) {
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return;
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}
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if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
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draw_rect(Rect2(Point2(), get_size()), border_color, false);
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draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
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}
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}
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}
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@ -52,6 +52,15 @@ Color ReferenceRect::get_border_color() const {
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return border_color;
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}
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void ReferenceRect::set_border_width(float p_width) {
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border_width = MAX(0.0, p_width);
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update();
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}
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float ReferenceRect::get_border_width() const {
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return border_width;
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}
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void ReferenceRect::set_editor_only(const bool &p_enabled) {
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editor_only = p_enabled;
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update();
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@ -65,14 +74,13 @@ void ReferenceRect::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
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ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
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ClassDB::bind_method(D_METHOD("get_border_width"), &ReferenceRect::get_border_width);
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ClassDB::bind_method(D_METHOD("set_border_width", "width"), &ReferenceRect::set_border_width);
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ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
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ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_width", PROPERTY_HINT_RANGE, "0.0,5.0,0.1,or_greater"), "set_border_width", "get_border_width");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
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}
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ReferenceRect::ReferenceRect() {
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border_color = Color(1, 0, 0);
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editor_only = true;
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}
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@ -35,19 +35,22 @@
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class ReferenceRect : public Control {
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GDCLASS(ReferenceRect, Control);
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Color border_color;
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bool editor_only;
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Color border_color = Color(1, 0, 0);
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float border_width = 1.0;
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bool editor_only = true;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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ReferenceRect();
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void set_border_color(const Color &p_color);
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Color get_border_color() const;
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void set_border_width(float p_width);
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float get_border_width() const;
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void set_editor_only(const bool &p_enabled);
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bool get_editor_only() const;
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};
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