Merge pull request #1627 from Martho42/patch-1

Fixes issue #1604 (accelerometer malfunctioning on some devices)
This commit is contained in:
Juan Linietsky 2015-04-07 20:11:35 -03:00
commit b60d41bb5d

View file

@ -571,9 +571,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
@Override public void onSensorChanged(SensorEvent event) {
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int displayRotation = display.getRotation();
float[] adjustedValues = new float[3];
final int axisSwap[][] = {
{ 1, -1, 0, 1 }, // ROTATION_0
{-1, -1, 1, 0 }, // ROTATION_90
{-1, 1, 0, 1 }, // ROTATION_180
{ 1, 1, 1, 0 } }; // ROTATION_270
final int[] as = axisSwap[displayRotation];
adjustedValues[0] = (float)as[0] * event.values[ as[2] ];
adjustedValues[1] = (float)as[1] * event.values[ as[3] ];
adjustedValues[2] = event.values[2];
float x = adjustedValues[0];
float y = adjustedValues[1];
float z = adjustedValues[2];
GodotLib.accelerometer(x,y,z);
}