Merge pull request #85893 from groud/fix_tilemap_occluders
Fix TileMap occluders
This commit is contained in:
commit
b94eb58d35
2 changed files with 50 additions and 27 deletions
|
@ -447,9 +447,11 @@ void TileMapLayer::_rendering_update() {
|
|||
for (KeyValue<Vector2i, CellData> &kv : tile_map) {
|
||||
CellData &cell_data = kv.value;
|
||||
for (const RID &occluder : cell_data.occluders) {
|
||||
Transform2D xform(0, tile_map_node->map_to_local(kv.key));
|
||||
rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
|
||||
rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
|
||||
if (occluder.is_valid()) {
|
||||
Transform2D xform(0, tile_map_node->map_to_local(kv.key));
|
||||
rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
|
||||
rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -565,6 +567,15 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
|
|||
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
|
||||
RenderingServer *rs = RenderingServer::get_singleton();
|
||||
|
||||
// Free unused occluders then resize the occluders array.
|
||||
for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
|
||||
RID occluder_id = r_cell_data.occluders[i];
|
||||
if (occluder_id.is_valid()) {
|
||||
rs->free(occluder_id);
|
||||
}
|
||||
}
|
||||
r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
|
||||
|
||||
TileSetSource *source;
|
||||
if (tile_set->has_source(r_cell_data.cell.source_id)) {
|
||||
source = *tile_set->get_source(r_cell_data.cell.source_id);
|
||||
|
@ -580,18 +591,30 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
|
|||
tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
|
||||
}
|
||||
|
||||
// Update/create occluders.
|
||||
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
|
||||
Transform2D xform;
|
||||
xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
|
||||
if (tile_data->get_occluder(i).is_valid()) {
|
||||
RID occluder_id = rs->canvas_light_occluder_create();
|
||||
rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
|
||||
rs->canvas_light_occluder_set_transform(occluder_id, tile_map_node->get_global_transform() * xform);
|
||||
rs->canvas_light_occluder_set_polygon(occluder_id, tile_map_node->get_transformed_polygon(Ref<Resource>(tile_data->get_occluder(i)), r_cell_data.cell.alternative_tile)->get_rid());
|
||||
rs->canvas_light_occluder_attach_to_canvas(occluder_id, tile_map_node->get_canvas());
|
||||
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
|
||||
r_cell_data.occluders.push_back(occluder_id);
|
||||
// Create, update or clear occluders.
|
||||
for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
|
||||
Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
|
||||
|
||||
RID &occluder = r_cell_data.occluders[occlusion_layer_index];
|
||||
|
||||
if (occluder_polygon.is_valid()) {
|
||||
// Create or update occluder.
|
||||
Transform2D xform;
|
||||
xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
|
||||
if (!occluder.is_valid()) {
|
||||
occluder = rs->canvas_light_occluder_create();
|
||||
}
|
||||
rs->canvas_light_occluder_set_enabled(occluder, node_visible);
|
||||
rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
|
||||
rs->canvas_light_occluder_set_polygon(occluder, tile_map_node->get_transformed_polygon(Ref<Resource>(tile_data->get_occluder(occlusion_layer_index)), r_cell_data.cell.alternative_tile)->get_rid());
|
||||
rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
|
||||
rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
|
||||
} else {
|
||||
// Clear occluder.
|
||||
if (occluder.is_valid()) {
|
||||
rs->free(occluder);
|
||||
occluder = RID();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -778,7 +801,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
|
|||
}
|
||||
|
||||
// Free unused bodies then resize the bodies array.
|
||||
for (unsigned int i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
|
||||
for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
|
||||
RID body = r_cell_data.bodies[i];
|
||||
if (body.is_valid()) {
|
||||
bodies_coords.erase(body);
|
||||
|
@ -787,7 +810,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
|
|||
}
|
||||
r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
|
||||
|
||||
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
|
||||
for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
|
||||
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
|
||||
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
|
||||
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
|
||||
|
@ -998,7 +1021,7 @@ void TileMapLayer::_navigation_update() {
|
|||
void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
|
||||
NavigationServer2D *ns = NavigationServer2D::get_singleton();
|
||||
// Clear navigation shapes.
|
||||
for (unsigned int i = 0; i < r_cell_data.navigation_regions.size(); i++) {
|
||||
for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
|
||||
const RID ®ion = r_cell_data.navigation_regions[i];
|
||||
if (region.is_valid()) {
|
||||
ns->region_set_map(region, RID());
|
||||
|
@ -1031,7 +1054,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
|
|||
}
|
||||
|
||||
// Free unused regions then resize the regions array.
|
||||
for (unsigned int i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
|
||||
for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
|
||||
RID ®ion = r_cell_data.navigation_regions[i];
|
||||
if (region.is_valid()) {
|
||||
ns->region_set_map(region, RID());
|
||||
|
@ -1042,7 +1065,7 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
|
|||
r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
|
||||
|
||||
// Create, update or clear regions.
|
||||
for (unsigned int navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
|
||||
for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
|
||||
Ref<NavigationPolygon> navigation_polygon;
|
||||
navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index);
|
||||
navigation_polygon = tile_map_node->get_transformed_polygon(Ref<Resource>(navigation_polygon), c.alternative_tile);
|
||||
|
@ -3250,7 +3273,7 @@ void TileMap::add_layer(int p_to_pos) {
|
|||
new_layer.instantiate();
|
||||
new_layer->set_tile_map(this);
|
||||
layers.insert(p_to_pos, new_layer);
|
||||
for (unsigned int i = 0; i < layers.size(); i++) {
|
||||
for (uint32_t i = 0; i < layers.size(); i++) {
|
||||
layers[i]->set_layer_index_in_tile_map_node(i);
|
||||
}
|
||||
queue_internal_update();
|
||||
|
@ -3269,7 +3292,7 @@ void TileMap::move_layer(int p_layer, int p_to_pos) {
|
|||
Ref<TileMapLayer> layer = layers[p_layer];
|
||||
layers.insert(p_to_pos, layer);
|
||||
layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
|
||||
for (unsigned int i = 0; i < layers.size(); i++) {
|
||||
for (uint32_t i = 0; i < layers.size(); i++) {
|
||||
layers[i]->set_layer_index_in_tile_map_node(i);
|
||||
}
|
||||
queue_internal_update();
|
||||
|
@ -3289,7 +3312,7 @@ void TileMap::remove_layer(int p_layer) {
|
|||
|
||||
// Clear before removing the layer.
|
||||
layers.remove_at(p_layer);
|
||||
for (unsigned int i = 0; i < layers.size(); i++) {
|
||||
for (uint32_t i = 0; i < layers.size(); i++) {
|
||||
layers[i]->set_layer_index_in_tile_map_node(i);
|
||||
}
|
||||
queue_internal_update();
|
||||
|
@ -3526,7 +3549,7 @@ Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
|
|||
}
|
||||
|
||||
int TileMap::get_layer_for_body_rid(RID p_physics_body) {
|
||||
for (unsigned int i = 0; i < layers.size(); i++) {
|
||||
for (uint32_t i = 0; i < layers.size(); i++) {
|
||||
if (layers[i]->has_body_rid(p_physics_body)) {
|
||||
return i;
|
||||
}
|
||||
|
@ -3576,7 +3599,7 @@ Rect2 TileMap::_edit_get_rect() const {
|
|||
bool changed = false;
|
||||
Rect2 rect = layers[0]->get_rect(changed);
|
||||
any_changed |= changed;
|
||||
for (unsigned int i = 1; i < layers.size(); i++) {
|
||||
for (uint32_t i = 1; i < layers.size(); i++) {
|
||||
rect = rect.merge(layers[i]->get_rect(changed));
|
||||
any_changed |= changed;
|
||||
}
|
||||
|
@ -3755,7 +3778,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
p_list->push_back(PropertyInfo(m_type, property_name, PROPERTY_HINT_NONE, m_hint, (get(property_name) == property_get_revert(property_name)) ? PROPERTY_USAGE_EDITOR : PROPERTY_USAGE_DEFAULT)); \
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < layers.size(); i++) {
|
||||
for (uint32_t i = 0; i < layers.size(); i++) {
|
||||
MAKE_LAYER_PROPERTY(Variant::STRING, "name", "");
|
||||
MAKE_LAYER_PROPERTY(Variant::BOOL, "enabled", "");
|
||||
MAKE_LAYER_PROPERTY(Variant::COLOR, "modulate", "");
|
||||
|
|
|
@ -104,7 +104,7 @@ struct CellData {
|
|||
// Rendering.
|
||||
Ref<RenderingQuadrant> rendering_quadrant;
|
||||
SelfList<CellData> rendering_quadrant_list_element;
|
||||
List<RID> occluders;
|
||||
LocalVector<RID> occluders;
|
||||
|
||||
// Physics.
|
||||
LocalVector<RID> bodies;
|
||||
|
|
Loading…
Reference in a new issue