Bind correct default resource type in GI
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99df193bea
commit
ba39230ef3
3 changed files with 37 additions and 4 deletions
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@ -3322,7 +3322,11 @@ void GI::init(RendererSceneSkyRD *p_sky) {
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
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u.binding = 0;
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if (p_sky->sky_use_cubemap_array) {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
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} else {
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u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
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}
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uniforms.push_back(u);
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}
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{
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@ -191,7 +191,7 @@ TextureStorage::TextureStorage() {
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}
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}
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{ //create default cubemap
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{ //create default black cubemap array
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RD::TextureFormat tformat;
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tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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@ -219,7 +219,35 @@ TextureStorage::TextureStorage() {
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}
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}
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{ //create default cubemap array
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{ //create default white cubemap array
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RD::TextureFormat tformat;
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tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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tformat.width = 4;
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tformat.height = 4;
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tformat.array_layers = 6;
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tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
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tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
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Vector<uint8_t> pv;
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pv.resize(16 * 4);
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for (int i = 0; i < 16; i++) {
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pv.set(i * 4 + 0, 255);
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pv.set(i * 4 + 1, 255);
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pv.set(i * 4 + 2, 255);
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pv.set(i * 4 + 3, 255);
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}
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{
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Vector<Vector<uint8_t>> vpv;
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for (int i = 0; i < 6; i++) {
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vpv.push_back(pv);
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}
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default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
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}
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}
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{ //create default black cubemap
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RD::TextureFormat tformat;
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tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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@ -247,7 +275,7 @@ TextureStorage::TextureStorage() {
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}
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}
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{ //create default cubemap white array
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{ //create default white cubemap
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RD::TextureFormat tformat;
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tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
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@ -48,6 +48,7 @@ enum DefaultRDTexture {
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DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
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DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
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DEFAULT_RD_TEXTURE_CUBEMAP_WHITE,
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DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE,
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DEFAULT_RD_TEXTURE_3D_WHITE,
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DEFAULT_RD_TEXTURE_3D_BLACK,
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DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
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