Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
[GDNative] use feature tags, added load once option
This commit is contained in:
commit
bd2b1a62d9
26 changed files with 344 additions and 309 deletions
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@ -44,7 +44,7 @@ void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory
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}
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Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
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if (lib.is_valid() && lib->is_singleton_gdnative()) {
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if (lib.is_valid() && lib->is_singleton()) {
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String path = p_dir->get_file_path(i);
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TreeItem *ti = libraries->create_item(libraries->get_root());
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ti->set_text(0, path.get_file());
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@ -37,161 +37,56 @@
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#include "scene/main/scene_tree.h"
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const String init_symbol = "godot_gdnative_init";
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const String terminate_symbol = "godot_gdnative_terminate";
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const String init_symbol = "gdnative_init";
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const String terminate_symbol = "gdnative_terminate";
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const String default_symbol_prefix = "godot_";
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// Defined in gdnative_api_struct.gen.cpp
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extern const godot_gdnative_core_api_struct api_struct;
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String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = {
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"X11_32bit",
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"X11_64bit",
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"Windows_32bit",
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"Windows_64bit",
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"OSX",
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Map<String, Vector<Ref<GDNative> > > *GDNativeLibrary::loaded_libraries = NULL;
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"Android",
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GDNativeLibrary::GDNativeLibrary() {
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config_file.instance();
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"iOS_32bit",
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"iOS_64bit",
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symbol_prefix = default_symbol_prefix;
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"WebAssembly",
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""
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};
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String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS + 1] = {
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"so",
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"so",
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"dll",
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"dll",
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"dylib",
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"so",
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"dylib",
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"dylib",
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"wasm",
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""
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};
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GDNativeLibrary::Platform GDNativeLibrary::current_platform =
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#if defined(X11_ENABLED)
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(sizeof(void *) == 8 ? X11_64BIT : X11_32BIT);
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#elif defined(WINDOWS_ENABLED)
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(sizeof(void *) == 8 ? WINDOWS_64BIT : WINDOWS_32BIT);
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#elif defined(OSX_ENABLED)
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OSX;
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#elif defined(IPHONE_ENABLED)
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(sizeof(void *) == 8 ? IOS_64BIT : IOS_32BIT);
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#elif defined(ANDROID_ENABLED)
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ANDROID;
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#elif defined(JAVASCRIPT_ENABLED)
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WASM;
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#else
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NUM_PLATFORMS;
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#endif
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GDNativeLibrary::GDNativeLibrary()
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: library_paths(), singleton_gdnative(false) {
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if (GDNativeLibrary::loaded_libraries == NULL) {
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GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >));
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}
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}
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GDNativeLibrary::~GDNativeLibrary() {
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}
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void GDNativeLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
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ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
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ClassDB::bind_method(D_METHOD("get_active_library_path"), &GDNativeLibrary::get_active_library_path);
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ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
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ClassDB::bind_method(D_METHOD("is_singleton_gdnative"), &GDNativeLibrary::is_singleton_gdnative);
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ClassDB::bind_method(D_METHOD("set_singleton_gdnative", "singleton"), &GDNativeLibrary::set_singleton_gdnative);
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ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
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ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
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ClassDB::bind_method(D_METHOD("is_current_library_statically_linked"), &GDNativeLibrary::is_current_library_statically_linked);
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton_gdnative"), "set_singleton_gdnative", "is_singleton_gdnative");
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}
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ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
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ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
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ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
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bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("platform/")) {
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set_library_path(name.get_slice("/", 1), p_value);
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return true;
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}
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return false;
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}
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ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
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ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
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ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
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bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("platform/")) {
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r_ret = get_library_path(name.get_slice("/", 1));
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return true;
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}
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return false;
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}
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void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < NUM_PLATFORMS; i++) {
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p_list->push_back(PropertyInfo(Variant::STRING,
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"platform/" + platform_names[i],
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PROPERTY_HINT_FILE,
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"*." + platform_lib_ext[i]));
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}
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}
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void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
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int i;
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for (i = 0; i <= NUM_PLATFORMS; i++) {
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if (i == NUM_PLATFORMS) break;
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if (platform_names[i] == p_platform) {
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break;
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}
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}
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if (i == NUM_PLATFORMS) {
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ERR_EXPLAIN(String("No such platform: ") + p_platform);
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ERR_FAIL();
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}
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library_paths[i] = p_path;
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}
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String GDNativeLibrary::get_library_path(StringName p_platform) const {
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int i;
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for (i = 0; i <= NUM_PLATFORMS; i++) {
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if (i == NUM_PLATFORMS) break;
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if (platform_names[i] == p_platform) {
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break;
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}
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}
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if (i == NUM_PLATFORMS) {
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ERR_EXPLAIN(String("No such platform: ") + p_platform);
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ERR_FAIL_V("");
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}
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return library_paths[i];
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}
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String GDNativeLibrary::get_active_library_path() const {
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if (GDNativeLibrary::current_platform != NUM_PLATFORMS) {
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return library_paths[GDNativeLibrary::current_platform];
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}
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return "";
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
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}
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GDNative::GDNative() {
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native_handle = NULL;
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initialized = false;
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}
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GDNative::~GDNative() {
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}
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extern "C" void _api_anchor();
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void GDNative::_compile_dummy_for_api() {
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_api_anchor();
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}
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void GDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
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ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
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@ -220,8 +115,8 @@ bool GDNative::initialize() {
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return false;
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}
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String lib_path = library->get_active_library_path();
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if (lib_path.empty()) {
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String lib_path = library->get_current_library_path();
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if (lib_path.empty() && !library->is_current_library_statically_linked()) {
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ERR_PRINT("No library set for this platform");
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return false;
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}
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@ -230,15 +125,33 @@ bool GDNative::initialize() {
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#else
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String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
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#endif
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if (library->should_load_once()) {
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if (GDNativeLibrary::loaded_libraries->has(lib_path)) {
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// already loaded. Don't load again.
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// copy some of the stuff instead
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this->native_handle = (*GDNativeLibrary::loaded_libraries)[lib_path][0]->native_handle;
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initialized = true;
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return true;
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}
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}
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Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
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if (err != OK) {
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if (err != OK && !library->is_current_library_statically_linked()) {
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return false;
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}
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void *library_init;
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err = get_symbol(init_symbol, library_init);
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// we cheat here a little bit. you saw nothing
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initialized = true;
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err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init);
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initialized = false;
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if (err || !library_init) {
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if (!library->is_current_library_statically_linked())
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
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@ -260,18 +173,42 @@ bool GDNative::initialize() {
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library_init_fpointer(&options);
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initialized = true;
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if (library->should_load_once() && !GDNativeLibrary::loaded_libraries->has(lib_path)) {
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Vector<Ref<GDNative> > gdnatives;
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gdnatives.resize(1);
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gdnatives[0] = Ref<GDNative>(this);
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GDNativeLibrary::loaded_libraries->insert(lib_path, gdnatives);
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}
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return true;
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}
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bool GDNative::terminate() {
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if (native_handle == NULL) {
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if (!initialized) {
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ERR_PRINT("No valid library handle, can't terminate GDNative object");
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return false;
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}
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if (library->should_load_once()) {
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Vector<Ref<GDNative> > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()];
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if (gdnatives->size() > 1) {
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// there are other GDNative's still using this library, so we actually don't terminte
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gdnatives->erase(Ref<GDNative>(this));
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initialized = false;
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return true;
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} else if (gdnatives->size() == 1) {
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// we're the last one, terminate!
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gdnatives->clear();
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// wew this looks scary, but all it does is remove the entry completely
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GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path()));
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}
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}
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void *library_terminate;
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Error error = get_symbol(terminate_symbol, library_terminate);
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Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
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if (error || !library_terminate) {
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OS::get_singleton()->close_dynamic_library(native_handle);
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native_handle = NULL;
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@ -281,13 +218,13 @@ bool GDNative::terminate() {
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godot_gdnative_terminate_fn library_terminate_pointer;
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library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
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// TODO(karroffel): remove this? Should be part of NativeScript, not
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// GDNative IMO
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godot_gdnative_terminate_options options;
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options.in_editor = Engine::get_singleton()->is_editor_hint();
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library_terminate_pointer(&options);
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initialized = false;
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// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
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OS::get_singleton()->close_dynamic_library(native_handle);
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@ -297,7 +234,7 @@ bool GDNative::terminate() {
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}
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bool GDNative::is_initialized() {
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return (native_handle != NULL);
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return initialized;
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}
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void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
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@ -342,7 +279,7 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced
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Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle) {
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if (native_handle == NULL) {
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if (!initialized) {
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ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
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return ERR_CANT_OPEN;
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}
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@ -355,3 +292,159 @@ Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle) {
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return result;
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}
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RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
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Ref<GDNativeLibrary> lib;
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lib.instance();
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Ref<ConfigFile> config = lib->get_config_file();
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Error err = config->load(p_path);
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if (r_error) {
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*r_error = err;
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}
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lib->set_singleton(config->get_value("general", "singleton", false));
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lib->set_load_once(config->get_value("general", "load_once", true));
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lib->set_symbol_prefix(config->get_value("general", "symbol_prefix", default_symbol_prefix));
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String entry_lib_path;
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{
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List<String> entry_keys;
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config->get_section_keys("entry", &entry_keys);
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for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
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String key = E->get();
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Vector<String> tags = key.split(".");
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bool skip = false;
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for (int i = 0; i < tags.size(); i++) {
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bool has_feature = OS::get_singleton()->has_feature(tags[i]);
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if (!has_feature) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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entry_lib_path = config->get_value("entry", key);
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break;
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}
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}
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Vector<String> dependency_paths;
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{
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List<String> dependency_keys;
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config->get_section_keys("dependencies", &dependency_keys);
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for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
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String key = E->get();
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Vector<String> tags = key.split(".");
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bool skip = false;
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for (int i = 0; i < tags.size(); i++) {
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bool has_feature = OS::get_singleton()->has_feature(tags[i]);
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if (!has_feature) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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dependency_paths = config->get_value("dependencies", key);
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break;
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}
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}
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bool is_statically_linked = false;
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{
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List<String> static_linking_keys;
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config->get_section_keys("static_linking", &static_linking_keys);
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for (List<String>::Element *E = static_linking_keys.front(); E; E = E->next()) {
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String key = E->get();
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||||
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Vector<String> tags = key.split(".");
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bool skip = false;
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for (int i = 0; i < tags.size(); i++) {
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bool has_feature = OS::get_singleton()->has_feature(tags[i]);
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if (!has_feature) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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is_statically_linked = config->get_value("static_linking", key);
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break;
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}
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}
|
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|
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lib->current_library_path = entry_lib_path;
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lib->current_dependencies = dependency_paths;
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lib->current_library_statically_linked = is_statically_linked;
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return lib;
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}
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void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("gdnlib");
|
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}
|
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|
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bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
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return p_type == "GDNativeLibrary";
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}
|
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|
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String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
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String el = p_path.get_extension().to_lower();
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if (el == "gdnlib")
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return "GDNativeLibrary";
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return "";
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}
|
||||
|
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Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
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||||
|
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Ref<GDNativeLibrary> lib = p_resource;
|
||||
|
||||
if (lib.is_null()) {
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return ERR_INVALID_DATA;
|
||||
}
|
||||
|
||||
Ref<ConfigFile> config = lib->get_config_file();
|
||||
|
||||
config->set_value("general", "singleton", lib->is_singleton());
|
||||
config->set_value("general", "load_once", lib->should_load_once());
|
||||
config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
|
||||
|
||||
return config->save(p_path);
|
||||
}
|
||||
|
||||
bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
|
||||
return Object::cast_to<GDNativeLibrary>(*p_resource) != NULL;
|
||||
}
|
||||
|
||||
void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
||||
if (Object::cast_to<GDNativeLibrary>(*p_resource) != NULL) {
|
||||
p_extensions->push_back("gdnlib");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,66 +38,69 @@
|
|||
#include "gdnative/gdnative.h"
|
||||
#include "gdnative_api_struct.gen.h"
|
||||
|
||||
#include "io/config_file.h"
|
||||
|
||||
class GDNativeLibraryResourceLoader;
|
||||
class GDNative;
|
||||
|
||||
class GDNativeLibrary : public Resource {
|
||||
GDCLASS(GDNativeLibrary, Resource)
|
||||
|
||||
enum Platform {
|
||||
X11_32BIT,
|
||||
X11_64BIT,
|
||||
WINDOWS_32BIT,
|
||||
WINDOWS_64BIT,
|
||||
// NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
|
||||
OSX,
|
||||
static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
|
||||
|
||||
// Android .so files must be located in directories corresponding to Android ABI names:
|
||||
// https://developer.android.com/ndk/guides/abis.html
|
||||
// Android runtime will select the matching library depending on the device.
|
||||
// The value here must simply point to the .so name, for example:
|
||||
// "res://libmy_gdnative.so" or "libmy_gdnative.so",
|
||||
// while in the project the actual paths can be "lib/android/armeabi-v7a/libmy_gdnative.so",
|
||||
// "lib/android/arm64-v8a/libmy_gdnative.so".
|
||||
ANDROID,
|
||||
friend class GDNativeLibraryResourceLoader;
|
||||
friend class GDNative;
|
||||
|
||||
IOS_32BIT,
|
||||
IOS_64BIT,
|
||||
Ref<ConfigFile> config_file;
|
||||
|
||||
// TODO(karroffel): figure out how to deal with web stuff at all...
|
||||
WASM,
|
||||
String current_library_path;
|
||||
Vector<String> current_dependencies;
|
||||
bool current_library_statically_linked;
|
||||
|
||||
// TODO(karroffel): does UWP have different libs??
|
||||
// UWP,
|
||||
|
||||
NUM_PLATFORMS
|
||||
|
||||
};
|
||||
|
||||
static String platform_names[NUM_PLATFORMS + 1];
|
||||
static String platform_lib_ext[NUM_PLATFORMS + 1];
|
||||
|
||||
static Platform current_platform;
|
||||
|
||||
String library_paths[NUM_PLATFORMS];
|
||||
|
||||
bool singleton_gdnative;
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
bool singleton;
|
||||
bool load_once;
|
||||
String symbol_prefix;
|
||||
|
||||
public:
|
||||
GDNativeLibrary();
|
||||
~GDNativeLibrary();
|
||||
|
||||
_FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
|
||||
|
||||
// things that change per-platform
|
||||
// so there are no setters for this
|
||||
_FORCE_INLINE_ String get_current_library_path() const {
|
||||
return current_library_path;
|
||||
}
|
||||
_FORCE_INLINE_ Vector<String> get_current_dependencies() const {
|
||||
return current_dependencies;
|
||||
}
|
||||
_FORCE_INLINE_ bool is_current_library_statically_linked() const {
|
||||
return current_library_statically_linked;
|
||||
}
|
||||
|
||||
// things that are a property of the library itself, not platform specific
|
||||
_FORCE_INLINE_ bool should_load_once() const {
|
||||
return load_once;
|
||||
}
|
||||
_FORCE_INLINE_ bool is_singleton() const {
|
||||
return singleton;
|
||||
}
|
||||
_FORCE_INLINE_ String get_symbol_prefix() const {
|
||||
return symbol_prefix;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_load_once(bool p_load_once) {
|
||||
load_once = p_load_once;
|
||||
}
|
||||
_FORCE_INLINE_ void set_singleton(bool p_singleton) {
|
||||
singleton = p_singleton;
|
||||
}
|
||||
_FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
|
||||
symbol_prefix = p_symbol_prefix;
|
||||
}
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
void set_library_path(StringName p_platform, String p_path);
|
||||
String get_library_path(StringName p_platform) const;
|
||||
|
||||
String get_active_library_path() const;
|
||||
|
||||
_FORCE_INLINE_ bool is_singleton_gdnative() const { return singleton_gdnative; }
|
||||
_FORCE_INLINE_ void set_singleton_gdnative(bool p_singleton) { singleton_gdnative = p_singleton; }
|
||||
};
|
||||
|
||||
typedef godot_variant (*native_call_cb)(void *, godot_array *);
|
||||
|
@ -124,10 +127,9 @@ class GDNative : public Reference {
|
|||
|
||||
Ref<GDNativeLibrary> library;
|
||||
|
||||
// TODO(karroffel): different platforms? WASM????
|
||||
void *native_handle;
|
||||
|
||||
void _compile_dummy_for_api();
|
||||
bool initialized;
|
||||
|
||||
public:
|
||||
GDNative();
|
||||
|
@ -148,4 +150,19 @@ public:
|
|||
Error get_symbol(StringName p_procedure_name, void *&r_handle);
|
||||
};
|
||||
|
||||
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
|
||||
public:
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
};
|
||||
|
||||
#endif // GDNATIVE_H
|
||||
|
|
|
@ -41,9 +41,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _array_api_anchor() {
|
||||
}
|
||||
|
||||
void GDAPI godot_array_new(godot_array *r_dest) {
|
||||
Array *dest = (Array *)r_dest;
|
||||
memnew_placement(dest, Array);
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _basis_api_anchor() {}
|
||||
|
||||
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
|
||||
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
|
||||
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _color_api_anchor() {}
|
||||
|
||||
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
|
||||
|
||||
Color *dest = (Color *)r_dest;
|
||||
|
|
|
@ -38,8 +38,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _dictionary_api_anchor() {}
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
|
||||
Dictionary *dest = (Dictionary *)r_dest;
|
||||
memnew_placement(dest, Dictionary);
|
||||
|
|
|
@ -40,47 +40,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern "C" void _string_api_anchor();
|
||||
extern "C" void _string_name_api_anchor();
|
||||
extern "C" void _vector2_api_anchor();
|
||||
extern "C" void _rect2_api_anchor();
|
||||
extern "C" void _vector3_api_anchor();
|
||||
extern "C" void _transform2d_api_anchor();
|
||||
extern "C" void _plane_api_anchor();
|
||||
extern "C" void _quat_api_anchor();
|
||||
extern "C" void _basis_api_anchor();
|
||||
extern "C" void _rect3_api_anchor();
|
||||
extern "C" void _transform_api_anchor();
|
||||
extern "C" void _color_api_anchor();
|
||||
extern "C" void _node_path_api_anchor();
|
||||
extern "C" void _rid_api_anchor();
|
||||
extern "C" void _dictionary_api_anchor();
|
||||
extern "C" void _array_api_anchor();
|
||||
extern "C" void _pool_arrays_api_anchor();
|
||||
extern "C" void _variant_api_anchor();
|
||||
|
||||
void _api_anchor() {
|
||||
|
||||
_string_api_anchor();
|
||||
_string_name_api_anchor();
|
||||
_vector2_api_anchor();
|
||||
_rect2_api_anchor();
|
||||
_vector3_api_anchor();
|
||||
_transform2d_api_anchor();
|
||||
_plane_api_anchor();
|
||||
_quat_api_anchor();
|
||||
_rect3_api_anchor();
|
||||
_basis_api_anchor();
|
||||
_transform_api_anchor();
|
||||
_color_api_anchor();
|
||||
_node_path_api_anchor();
|
||||
_rid_api_anchor();
|
||||
_dictionary_api_anchor();
|
||||
_array_api_anchor();
|
||||
_pool_arrays_api_anchor();
|
||||
_variant_api_anchor();
|
||||
}
|
||||
|
||||
void GDAPI godot_object_destroy(godot_object *p_o) {
|
||||
memdelete((Object *)p_o);
|
||||
}
|
||||
|
@ -133,14 +92,6 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
|
|||
return ret;
|
||||
}
|
||||
|
||||
// @Todo
|
||||
/*
|
||||
void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
|
||||
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
|
||||
if (class_info)
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _node_path_api_anchor() {}
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
|
||||
NodePath *dest = (NodePath *)r_dest;
|
||||
const String *from = (const String *)p_from;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _plane_api_anchor() {}
|
||||
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
|
||||
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
|
|
|
@ -41,9 +41,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _pool_arrays_api_anchor() {
|
||||
}
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
// byte
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _quat_api_anchor() {}
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
|
||||
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rect2_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
|
||||
const Vector2 *position = (const Vector2 *)p_pos;
|
||||
const Vector2 *size = (const Vector2 *)p_size;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rect3_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
|
||||
const Vector3 *pos = (const Vector3 *)p_pos;
|
||||
const Vector3 *size = (const Vector3 *)p_size;
|
||||
|
|
|
@ -37,8 +37,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rid_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest) {
|
||||
RID *dest = (RID *)r_dest;
|
||||
memnew_placement(dest, RID);
|
||||
|
|
|
@ -39,9 +39,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _string_api_anchor() {
|
||||
}
|
||||
|
||||
void GDAPI godot_string_new(godot_string *r_dest) {
|
||||
String *dest = (String *)r_dest;
|
||||
memnew_placement(dest, String);
|
||||
|
|
|
@ -38,9 +38,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _string_name_api_anchor() {
|
||||
}
|
||||
|
||||
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
|
||||
StringName *dest = (StringName *)r_dest;
|
||||
const String *name = (const String *)p_name;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _transform_api_anchor() {}
|
||||
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
|
||||
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
|
||||
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _transform2d_api_anchor() {}
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
|
||||
const Vector2 *pos = (const Vector2 *)p_pos;
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _variant_api_anchor() {}
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
// Constructors
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _vector2_api_anchor() {}
|
||||
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
|
||||
|
||||
Vector2 *dest = (Vector2 *)r_dest;
|
||||
|
|
|
@ -36,8 +36,6 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _vector3_api_anchor() {}
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
|
||||
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
|
|
|
@ -53,7 +53,7 @@ extern "C" {
|
|||
|
||||
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||
#ifdef _WIN32
|
||||
#define GDN_EXPORT __declspec(dllexport)
|
||||
#define GDN_EXPORT
|
||||
#else
|
||||
#define GDN_EXPORT
|
||||
#endif
|
||||
|
|
|
@ -40,6 +40,8 @@
|
|||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/resources/scene_format_text.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef NO_THREADS
|
||||
#include "os/thread.h"
|
||||
#endif
|
||||
|
@ -52,7 +54,11 @@
|
|||
#include "editor/editor_node.h"
|
||||
#endif
|
||||
|
||||
////// Script stuff
|
||||
//
|
||||
//
|
||||
// Script stuff
|
||||
//
|
||||
//
|
||||
|
||||
void NativeScript::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
|
||||
|
@ -108,7 +114,7 @@ void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
|
|||
return;
|
||||
}
|
||||
library = p_library;
|
||||
lib_path = library->get_active_library_path();
|
||||
lib_path = library->get_current_library_path();
|
||||
|
||||
#ifndef NO_THREADS
|
||||
if (Thread::get_caller_id() != Thread::get_main_id()) {
|
||||
|
@ -414,7 +420,6 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
|
|||
}
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
NativeScript::NativeScript() {
|
||||
library = Ref<GDNative>();
|
||||
lib_path = "";
|
||||
|
@ -424,7 +429,6 @@ NativeScript::NativeScript() {
|
|||
#endif
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
NativeScript::~NativeScript() {
|
||||
NSL->unregister_script(this);
|
||||
|
||||
|
@ -433,7 +437,11 @@ NativeScript::~NativeScript() {
|
|||
#endif
|
||||
}
|
||||
|
||||
////// ScriptInstance stuff
|
||||
//
|
||||
//
|
||||
// ScriptInstance stuff
|
||||
//
|
||||
//
|
||||
|
||||
#define GET_SCRIPT_DESC() script->get_script_desc()
|
||||
|
||||
|
@ -691,7 +699,6 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
|
|||
return RPC_MODE_DISABLED;
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
||||
|
||||
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
|
||||
|
@ -774,15 +781,14 @@ NativeScriptInstance::~NativeScriptInstance() {
|
|||
}
|
||||
}
|
||||
|
||||
////// ScriptingLanguage stuff
|
||||
//
|
||||
//
|
||||
// ScriptingLanguage stuff
|
||||
//
|
||||
//
|
||||
|
||||
NativeScriptLanguage *NativeScriptLanguage::singleton;
|
||||
|
||||
extern "C" void _native_script_hook();
|
||||
void NativeScriptLanguage::_hacky_api_anchor() {
|
||||
_native_script_hook();
|
||||
}
|
||||
|
||||
void NativeScriptLanguage::_unload_stuff() {
|
||||
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
|
||||
for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
|
||||
|
@ -819,9 +825,7 @@ NativeScriptLanguage::NativeScriptLanguage() {
|
|||
#endif
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
NativeScriptLanguage::~NativeScriptLanguage() {
|
||||
// _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
|
||||
|
||||
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
|
||||
|
||||
|
@ -847,7 +851,6 @@ void _add_reload_node() {
|
|||
#endif
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
void NativeScriptLanguage::init() {
|
||||
|
||||
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
||||
|
@ -860,6 +863,7 @@ void NativeScriptLanguage::init() {
|
|||
if (generate_c_api(E->next()->get()) != OK) {
|
||||
ERR_PRINT("Failed to generate C API\n");
|
||||
}
|
||||
exit(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -886,11 +890,9 @@ void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
|
|||
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
||||
NativeScript *s = memnew(NativeScript);
|
||||
s->set_class_name(p_class_name);
|
||||
// TODO(karroffel): use p_base_class_name
|
||||
return Ref<NativeScript>(s);
|
||||
}
|
||||
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
||||
|
@ -988,7 +990,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
|
|||
MutexLock lock(mutex);
|
||||
#endif
|
||||
// See if this library was "registered" already.
|
||||
const String &lib_path = lib->get_active_library_path();
|
||||
const String &lib_path = lib->get_current_library_path();
|
||||
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
|
||||
ERR_FAIL_COND(lib_path.length() == 0);
|
||||
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
|
||||
|
@ -998,7 +1000,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
|
|||
gdn.instance();
|
||||
gdn->set_library(lib);
|
||||
|
||||
// TODO(karroffel): check the return value?
|
||||
// TODO check the return value?
|
||||
gdn->initialize();
|
||||
|
||||
library_gdnatives.insert(lib_path, gdn);
|
||||
|
@ -1010,7 +1012,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
|
|||
|
||||
void *proc_ptr;
|
||||
|
||||
Error err = gdn->get_symbol(_init_call_name, proc_ptr);
|
||||
Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
|
||||
|
||||
if (err != OK) {
|
||||
ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
|
||||
|
@ -1051,7 +1053,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
|
|||
if (L->get()->is_initialized()) {
|
||||
|
||||
void *proc_ptr;
|
||||
Error err = L->get()->get_symbol(name, proc_ptr);
|
||||
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
|
||||
|
||||
if (!err) {
|
||||
((void (*)())proc_ptr)();
|
||||
|
@ -1140,7 +1142,7 @@ void NativeReloadNode::_notification(int p_what) {
|
|||
// here the library registers all the classes and stuff.
|
||||
|
||||
void *proc_ptr;
|
||||
Error err = L->get()->get_symbol("godot_nativescript_init", proc_ptr);
|
||||
Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
|
||||
if (err != OK) {
|
||||
ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
|
||||
} else {
|
||||
|
|
|
@ -229,15 +229,15 @@ public:
|
|||
Map<String, Set<NativeScript *> > library_script_users;
|
||||
|
||||
const StringName _init_call_type = "nativescript_init";
|
||||
const StringName _init_call_name = "godot_nativescript_init";
|
||||
const StringName _init_call_name = "nativescript_init";
|
||||
|
||||
const StringName _noarg_call_type = "nativescript_no_arg";
|
||||
|
||||
const StringName _frame_call_name = "godot_nativescript_frame";
|
||||
const StringName _frame_call_name = "nativescript_frame";
|
||||
|
||||
#ifndef NO_THREADS
|
||||
const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
|
||||
const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
|
||||
const StringName _thread_enter_call_name = "nativescript_thread_enter";
|
||||
const StringName _thread_exit_call_name = "nativescript_thread_exit";
|
||||
#endif
|
||||
|
||||
NativeScriptLanguage();
|
||||
|
|
|
@ -81,7 +81,7 @@ Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
|
|||
}
|
||||
|
||||
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
|
||||
if (lib.is_valid() && lib->is_singleton_gdnative()) {
|
||||
if (lib.is_valid() && lib->is_singleton()) {
|
||||
file_paths.insert(p_dir->get_file_path(i));
|
||||
}
|
||||
}
|
||||
|
@ -141,6 +141,9 @@ GDNativeCallRegistry *GDNativeCallRegistry::singleton;
|
|||
|
||||
Vector<Ref<GDNative> > singleton_gdnatives;
|
||||
|
||||
GDNativeLibraryResourceLoader *resource_loader_gdnlib = NULL;
|
||||
GDNativeLibraryResourceSaver *resource_saver_gdnlib = NULL;
|
||||
|
||||
void register_gdnative_types() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
@ -153,6 +156,12 @@ void register_gdnative_types() {
|
|||
ClassDB::register_class<GDNativeLibrary>();
|
||||
ClassDB::register_class<GDNative>();
|
||||
|
||||
resource_loader_gdnlib = memnew(GDNativeLibraryResourceLoader);
|
||||
resource_saver_gdnlib = memnew(GDNativeLibraryResourceSaver);
|
||||
|
||||
ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
|
||||
ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
|
||||
|
||||
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
|
||||
|
||||
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
|
||||
|
@ -185,11 +194,11 @@ void register_gdnative_types() {
|
|||
|
||||
void *proc_ptr;
|
||||
Error err = singleton_gdnatives[i]->get_symbol(
|
||||
"godot_gdnative_singleton",
|
||||
lib->get_symbol_prefix() + "gdnative_singleton",
|
||||
proc_ptr);
|
||||
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
|
||||
ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
|
||||
} else {
|
||||
((void (*)())proc_ptr)();
|
||||
}
|
||||
|
@ -224,6 +233,9 @@ void unregister_gdnative_types() {
|
|||
}
|
||||
#endif
|
||||
|
||||
memdelete(resource_loader_gdnlib);
|
||||
memdelete(resource_saver_gdnlib);
|
||||
|
||||
// This is for printing out the sizes of the core types
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue