Merge pull request #46113 from angad-k/animation-tree-player-crash
add checks for node type range in add_node function
This commit is contained in:
commit
c47114b674
1 changed files with 1 additions and 1 deletions
|
@ -926,7 +926,7 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
|
|||
|
||||
ERR_FAIL_COND(p_type == NODE_OUTPUT);
|
||||
ERR_FAIL_COND(node_map.has(p_node));
|
||||
|
||||
ERR_FAIL_INDEX(p_type, NODE_MAX);
|
||||
NodeBase *n = NULL;
|
||||
|
||||
switch (p_type) {
|
||||
|
|
Loading…
Reference in a new issue