Fixed a typo in BakedLightmap documentation

"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo
Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.
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QueenOfSquiggles 2022-01-17 09:56:49 -06:00 committed by GitHub
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@ -45,7 +45,7 @@
When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.
</member>
<member name="capture_propagation" type="float" setter="set_capture_propagation" getter="get_capture_propagation" default="1.0">
Bias value to reduce the amount of light proagation in the captured octree.
Bias value to reduce the amount of light propagation in the captured octree.
</member>
<member name="capture_quality" type="int" setter="set_capture_quality" getter="get_capture_quality" enum="BakedLightmap.BakeQuality" default="1">
Bake quality of the capture data.