Fixed a typo in BakedLightmap documentation
"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.
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When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.
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</member>
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<member name="capture_propagation" type="float" setter="set_capture_propagation" getter="get_capture_propagation" default="1.0">
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Bias value to reduce the amount of light proagation in the captured octree.
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Bias value to reduce the amount of light propagation in the captured octree.
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</member>
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<member name="capture_quality" type="int" setter="set_capture_quality" getter="get_capture_quality" enum="BakedLightmap.BakeQuality" default="1">
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Bake quality of the capture data.
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