Merge pull request #192 from sanikoyes/hotfix-android-text-input
fix android input doe's not work(line edit/text edit)
This commit is contained in:
commit
cbcba776c1
4 changed files with 304 additions and 6 deletions
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@ -283,13 +283,44 @@ public class Godot extends Activity implements SensorEventListener
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return true;
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}
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@Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
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String s = event.getCharacters();
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if (s == null || s.length() == 0)
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return super.onKeyMultiple(inKeyCode, repeatCount, event);
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final char[] cc = s.toCharArray();
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int cnt = 0;
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for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
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if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
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final Activity me = this;
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queueEvent(new Runnable() {
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// This method will be called on the rendering thread:
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public void run() {
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for (int i = 0, n = cc.length; i < n; i++) {
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int keyCode;
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if ((keyCode = cc[i]) != 0) {
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// Simulate key down and up...
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GodotLib.key(0, keyCode, true);
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GodotLib.key(0, keyCode, false);
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}
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}
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}
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});
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return true;
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}
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private void queueEvent(Runnable runnable) {
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// TODO Auto-generated method stub
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}
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@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
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GodotLib.key(event.getUnicodeChar(0), false);
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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return super.onKeyUp(keyCode, event);
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};
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@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
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GodotLib.key(event.getUnicodeChar(0), true);
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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return super.onKeyDown(keyCode, event);
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};
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@ -51,7 +51,7 @@ public class GodotLib {
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public static native void step();
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public static native void touch(int what,int pointer,int howmany, int[] arr);
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public static native void accelerometer(float x, float y, float z);
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public static native void key(int p_unicode_char, boolean p_pressed);
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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public static native void focusin();
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public static native void focusout();
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public static native void audio();
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@ -38,6 +38,7 @@
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#include "globals.h"
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#include "thread_jandroid.h"
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#include "core/os/keyboard.h"
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static OS_Android *os_android=NULL;
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@ -924,14 +925,280 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobje
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}
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed) {
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/*
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* Android Key codes.
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*/
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enum {
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AKEYCODE_UNKNOWN = 0,
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AKEYCODE_SOFT_LEFT = 1,
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AKEYCODE_SOFT_RIGHT = 2,
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AKEYCODE_HOME = 3,
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AKEYCODE_BACK = 4,
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AKEYCODE_CALL = 5,
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AKEYCODE_ENDCALL = 6,
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AKEYCODE_0 = 7,
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AKEYCODE_1 = 8,
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AKEYCODE_2 = 9,
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AKEYCODE_3 = 10,
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AKEYCODE_4 = 11,
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AKEYCODE_5 = 12,
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AKEYCODE_6 = 13,
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AKEYCODE_7 = 14,
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AKEYCODE_8 = 15,
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AKEYCODE_9 = 16,
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AKEYCODE_STAR = 17,
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AKEYCODE_POUND = 18,
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AKEYCODE_DPAD_UP = 19,
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AKEYCODE_DPAD_DOWN = 20,
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AKEYCODE_DPAD_LEFT = 21,
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AKEYCODE_DPAD_RIGHT = 22,
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AKEYCODE_DPAD_CENTER = 23,
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AKEYCODE_VOLUME_UP = 24,
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AKEYCODE_VOLUME_DOWN = 25,
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AKEYCODE_POWER = 26,
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AKEYCODE_CAMERA = 27,
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AKEYCODE_CLEAR = 28,
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AKEYCODE_A = 29,
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AKEYCODE_B = 30,
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AKEYCODE_C = 31,
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AKEYCODE_D = 32,
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AKEYCODE_E = 33,
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AKEYCODE_F = 34,
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AKEYCODE_G = 35,
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AKEYCODE_H = 36,
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AKEYCODE_I = 37,
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AKEYCODE_J = 38,
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AKEYCODE_K = 39,
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AKEYCODE_L = 40,
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AKEYCODE_M = 41,
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AKEYCODE_N = 42,
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AKEYCODE_O = 43,
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AKEYCODE_P = 44,
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AKEYCODE_Q = 45,
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AKEYCODE_R = 46,
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AKEYCODE_S = 47,
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AKEYCODE_T = 48,
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AKEYCODE_U = 49,
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AKEYCODE_V = 50,
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AKEYCODE_W = 51,
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AKEYCODE_X = 52,
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AKEYCODE_Y = 53,
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AKEYCODE_Z = 54,
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AKEYCODE_COMMA = 55,
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AKEYCODE_PERIOD = 56,
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AKEYCODE_ALT_LEFT = 57,
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AKEYCODE_ALT_RIGHT = 58,
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AKEYCODE_SHIFT_LEFT = 59,
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AKEYCODE_SHIFT_RIGHT = 60,
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AKEYCODE_TAB = 61,
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AKEYCODE_SPACE = 62,
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AKEYCODE_SYM = 63,
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AKEYCODE_EXPLORER = 64,
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AKEYCODE_ENVELOPE = 65,
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AKEYCODE_ENTER = 66,
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AKEYCODE_DEL = 67,
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AKEYCODE_GRAVE = 68,
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AKEYCODE_MINUS = 69,
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AKEYCODE_EQUALS = 70,
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AKEYCODE_LEFT_BRACKET = 71,
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AKEYCODE_RIGHT_BRACKET = 72,
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AKEYCODE_BACKSLASH = 73,
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AKEYCODE_SEMICOLON = 74,
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AKEYCODE_APOSTROPHE = 75,
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AKEYCODE_SLASH = 76,
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AKEYCODE_AT = 77,
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AKEYCODE_NUM = 78,
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AKEYCODE_HEADSETHOOK = 79,
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AKEYCODE_FOCUS = 80, // *Camera* focus
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AKEYCODE_PLUS = 81,
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AKEYCODE_MENU = 82,
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AKEYCODE_NOTIFICATION = 83,
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AKEYCODE_SEARCH = 84,
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AKEYCODE_MEDIA_PLAY_PAUSE= 85,
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AKEYCODE_MEDIA_STOP = 86,
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AKEYCODE_MEDIA_NEXT = 87,
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AKEYCODE_MEDIA_PREVIOUS = 88,
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AKEYCODE_MEDIA_REWIND = 89,
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AKEYCODE_MEDIA_FAST_FORWARD = 90,
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AKEYCODE_MUTE = 91,
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AKEYCODE_PAGE_UP = 92,
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AKEYCODE_PAGE_DOWN = 93,
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AKEYCODE_PICTSYMBOLS = 94,
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AKEYCODE_SWITCH_CHARSET = 95,
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AKEYCODE_BUTTON_A = 96,
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AKEYCODE_BUTTON_B = 97,
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AKEYCODE_BUTTON_C = 98,
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AKEYCODE_BUTTON_X = 99,
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AKEYCODE_BUTTON_Y = 100,
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AKEYCODE_BUTTON_Z = 101,
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AKEYCODE_BUTTON_L1 = 102,
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AKEYCODE_BUTTON_R1 = 103,
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AKEYCODE_BUTTON_L2 = 104,
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AKEYCODE_BUTTON_R2 = 105,
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AKEYCODE_BUTTON_THUMBL = 106,
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AKEYCODE_BUTTON_THUMBR = 107,
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AKEYCODE_BUTTON_START = 108,
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AKEYCODE_BUTTON_SELECT = 109,
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AKEYCODE_BUTTON_MODE = 110,
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// NOTE: If you add a new keycode here you must also add it to several other files.
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// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
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};
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struct _WinTranslatePair {
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unsigned int keysym;
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unsigned int keycode;
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};
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static _WinTranslatePair _ak_to_keycode[]={
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{ KEY_TAB, AKEYCODE_TAB },
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{ KEY_ENTER, AKEYCODE_ENTER },
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{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
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{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
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{ KEY_ALT, AKEYCODE_ALT_LEFT },
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{ KEY_ALT, AKEYCODE_ALT_RIGHT },
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{ KEY_MENU, AKEYCODE_MENU },
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{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
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{ KEY_ESCAPE, AKEYCODE_BACK },
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{ KEY_SPACE, AKEYCODE_SPACE },
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{ KEY_PAGEUP, AKEYCODE_PAGE_UP },
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{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
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{ KEY_HOME, AKEYCODE_HOME },//(0x24)
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{ KEY_LEFT, AKEYCODE_DPAD_LEFT },
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{ KEY_UP, AKEYCODE_DPAD_UP },
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{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
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{ KEY_DOWN, AKEYCODE_DPAD_DOWN},
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{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
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{ KEY_BACKSPACE, AKEYCODE_DEL},
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{ KEY_0, AKEYCODE_0 },////0 key
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{ KEY_1, AKEYCODE_1 },////1 key
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{ KEY_2, AKEYCODE_2 },////2 key
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{ KEY_3, AKEYCODE_3 },////3 key
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{ KEY_4, AKEYCODE_4 },////4 key
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{ KEY_5, AKEYCODE_5 },////5 key
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{ KEY_6, AKEYCODE_6 },////6 key
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{ KEY_7, AKEYCODE_7 },////7 key
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{ KEY_8, AKEYCODE_8 },////8 key
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{ KEY_9, AKEYCODE_9 },////9 key
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{ KEY_A, AKEYCODE_A },////A key
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{ KEY_B, AKEYCODE_B },////B key
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{ KEY_C, AKEYCODE_C },////C key
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{ KEY_D, AKEYCODE_D },////D key
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{ KEY_E, AKEYCODE_E },////E key
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{ KEY_F, AKEYCODE_F },////F key
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{ KEY_G, AKEYCODE_G },////G key
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{ KEY_H, AKEYCODE_H },////H key
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{ KEY_I, AKEYCODE_I },////I key
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{ KEY_J, AKEYCODE_J },////J key
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{ KEY_K, AKEYCODE_K },////K key
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{ KEY_L, AKEYCODE_L },////L key
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{ KEY_M, AKEYCODE_M },////M key
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{ KEY_N, AKEYCODE_N },////N key
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{ KEY_O, AKEYCODE_O },////O key
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{ KEY_P, AKEYCODE_P },////P key
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{ KEY_Q, AKEYCODE_Q },////Q key
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{ KEY_R, AKEYCODE_R },////R key
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{ KEY_S, AKEYCODE_S },////S key
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{ KEY_T, AKEYCODE_T },////T key
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{ KEY_U, AKEYCODE_U },////U key
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{ KEY_V, AKEYCODE_V },////V key
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{ KEY_W, AKEYCODE_W },////W key
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{ KEY_X, AKEYCODE_X },////X key
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{ KEY_Y, AKEYCODE_Y },////Y key
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{ KEY_Z, AKEYCODE_Z },////Z key
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{ KEY_HOMEPAGE, AKEYCODE_EXPLORER},
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{ KEY_LAUNCH0, AKEYCODE_BUTTON_A},
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{ KEY_LAUNCH1, AKEYCODE_BUTTON_B},
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{ KEY_LAUNCH2, AKEYCODE_BUTTON_C},
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{ KEY_LAUNCH3, AKEYCODE_BUTTON_X},
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{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y},
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{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z},
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{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1},
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{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1},
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{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2},
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{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2},
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{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL},
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{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR},
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{ KEY_LAUNCHC, AKEYCODE_BUTTON_START},
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{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT},
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{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE},
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{ KEY_VOLUMEMUTE, AKEYCODE_MUTE},
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{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN},
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{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP},
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{ KEY_BACK, AKEYCODE_MEDIA_REWIND },
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{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
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{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
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{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
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{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
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{ KEY_PLUS, AKEYCODE_PLUS },
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{ KEY_EQUAL, AKEYCODE_EQUALS},// the '+' key
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{ KEY_COMMA, AKEYCODE_COMMA},// the ',' key
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{ KEY_MINUS, AKEYCODE_MINUS},// the '-' key
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{ KEY_SLASH, AKEYCODE_SLASH},// the '/?' key
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{ KEY_BACKSLASH, AKEYCODE_BACKSLASH},
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{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET},
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{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET},
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{ KEY_UNKNOWN, 0} };
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/*
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TODO: map these android key:
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AKEYCODE_SOFT_LEFT = 1,
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AKEYCODE_SOFT_RIGHT = 2,
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AKEYCODE_CALL = 5,
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AKEYCODE_ENDCALL = 6,
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AKEYCODE_STAR = 17,
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AKEYCODE_POUND = 18,
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AKEYCODE_POWER = 26,
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AKEYCODE_CAMERA = 27,
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AKEYCODE_CLEAR = 28,
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AKEYCODE_SYM = 63,
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AKEYCODE_ENVELOPE = 65,
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AKEYCODE_GRAVE = 68,
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AKEYCODE_SEMICOLON = 74,
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AKEYCODE_APOSTROPHE = 75,
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AKEYCODE_AT = 77,
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AKEYCODE_NUM = 78,
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AKEYCODE_HEADSETHOOK = 79,
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AKEYCODE_FOCUS = 80, // *Camera* focus
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AKEYCODE_NOTIFICATION = 83,
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AKEYCODE_SEARCH = 84,
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AKEYCODE_PICTSYMBOLS = 94,
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AKEYCODE_SWITCH_CHARSET = 95,
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*/
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static unsigned int android_get_keysym(unsigned int p_code) {
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for(int i=0;_ak_to_keycode[i].keysym!=KEY_UNKNOWN;i++) {
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if (_ak_to_keycode[i].keycode==p_code) {
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//print_line("outcode: " + _ak_to_keycode[i].keysym);
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return _ak_to_keycode[i].keysym;
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}
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}
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return KEY_UNKNOWN;
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}
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
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InputEvent ievent;
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ievent.type = InputEvent::KEY;
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ievent.device = 0;
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int val = p_unicode_char;
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ievent.key.scancode = val;
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int scancode = android_get_keysym(p_scancode);
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ievent.key.scancode = scancode;
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ievent.key.unicode = val;
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ievent.key.pressed = p_pressed;
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print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val));
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ievent.key.mod.shift=false;
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ievent.key.mod.alt=false;
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ievent.key.mod.control=false;
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ievent.key.echo=false;
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if (val == 61448) {
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ievent.key.scancode = KEY_BACKSPACE;
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ievent.key.unicode = KEY_BACKSPACE;
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@ -42,7 +42,7 @@ extern "C" {
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
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