Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`, like Autoloads, do not have a pathway to announce there is an error in their code. This contributes to significant confusion in error projects when autoloads are involved. At least partially closes #78230.
This commit is contained in:
parent
3fa8fad26b
commit
cca57171c1
1 changed files with 5 additions and 0 deletions
|
@ -2695,6 +2695,11 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
|
|||
Error err;
|
||||
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
|
||||
|
||||
if (err && scr.is_valid()) {
|
||||
// If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
|
||||
ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_path, error_names[err]));
|
||||
}
|
||||
|
||||
if (r_error) {
|
||||
// Don't fail loading because of parsing error.
|
||||
*r_error = scr.is_valid() ? OK : err;
|
||||
|
|
Loading…
Reference in a new issue