i18n: Sync PO files with template

This commit is contained in:
Rémi Verschelde 2016-05-30 19:29:03 +02:00
parent 73918100be
commit d0292a68cf
4 changed files with 550 additions and 326 deletions

File diff suppressed because it is too large Load diff

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@ -10,7 +10,7 @@ msgstr ""
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
"Language-Team: \n"
"Language-Team: Russian\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"

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@ -10,7 +10,7 @@ msgstr ""
"POT-Creation-Date: \n"
"PO-Revision-Date: 2016-05-30 00:04+0800\n"
"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: 汉语 <geequlim@gmail.com>\n"
"Language-Team: Chinese (Simplified)\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"

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@ -6,13 +6,13 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"PO-Revision-Date: 2016-05-30 16:42+0800\n"
"Last-Translator: Wesley <ZX_WT@ymail.com>\n"
"Language-Team: Chinese (traditional) <zh-l10n@linux.org.tw>\n"
"Language: zh_HK\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
msgid ""
@ -61,8 +61,8 @@ msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
"only provides navigation data."
msgstr ""
#: scene/resources/dynamic_font.cpp
@ -123,14 +123,14 @@ msgstr ""
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
"Path property must point to a valid Viewport node to work. Such Viewport must "
"be set to 'render target' mode."
msgstr ""
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
"The Viewport set in the path property must be set as 'render target' in order "
"for this sprite to work."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
@ -186,8 +186,8 @@ msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
"functions. Making them visible for editing is fine though, but they will hide "
"upon running."
msgstr ""
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
@ -213,8 +213,7 @@ msgid "Paste"
msgstr "貼上"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/project_export.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Select All"
msgstr "全選"
@ -227,8 +226,8 @@ msgstr "全選"
msgid "Clear"
msgstr "清空"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Undo"
msgstr "復原"
@ -309,8 +308,7 @@ msgstr "目標"
msgid "Export to Platform"
msgstr ""
#: tools/editor/project_export.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
msgid "Options"
msgstr "選項"
@ -338,8 +336,7 @@ msgstr ""
msgid "Resources to Export:"
msgstr ""
#: tools/editor/project_export.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "檔案"
@ -882,8 +879,7 @@ msgid "Delete selected files?"
msgstr "要刪除選中檔案?"
#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Delete"
msgstr "刪除"
@ -1905,8 +1901,7 @@ msgid "Frame #:"
msgstr ""
#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
#: tools/editor/create_dialog.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Matches:"
msgstr ""
@ -2532,8 +2527,8 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
"Error loading scene, it must be inside the project path. Use 'Import' to open "
"the scene, then save it inside the project path."
msgstr ""
#: tools/editor/editor_node.cpp
@ -3021,8 +3016,8 @@ msgstr "Ok"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
"Cannot instance the scene '%s' because the current scene exists within one of "
"its nodes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp