Merge pull request #61854 from Chaosus/shader_fix_time
Fix `TIME` compilation for custom functions in spatial shader
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commit
d120b099f5
2 changed files with 2 additions and 2 deletions
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@ -621,7 +621,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
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//builtins
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//builtins
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actions.renames["TIME"] = "scene_data.time";
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actions.renames["TIME"] = "scene_data_block.data.time";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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actions.renames["E"] = _MKSTR(Math_E);
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@ -529,7 +529,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
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//builtins
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//builtins
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actions.renames["TIME"] = "scene_data.time";
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actions.renames["TIME"] = "scene_data_block.data.time";
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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actions.renames["E"] = _MKSTR(Math_E);
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