Merge pull request #16952 from Noshyaar/datadir
[DOCS] clarify that OS.get_user_data_dir needs project name
This commit is contained in:
commit
d356bd605b
1 changed files with 4 additions and 0 deletions
|
@ -385,6 +385,10 @@
|
|||
</return>
|
||||
<description>
|
||||
Returns the absolute directory path where user data is written ([code]user://[/code]).
|
||||
On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
|
||||
On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
|
||||
On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
|
||||
If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_virtual_keyboard_height">
|
||||
|
|
Loading…
Reference in a new issue