Print a warning message if OS.exit_code
is set to a non-portable value
This also improves the related documentation.
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12482bf884
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2 changed files with 5 additions and 1 deletions
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@ -686,6 +686,10 @@ int _OS::get_exit_code() const {
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void _OS::set_exit_code(int p_code) {
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void _OS::set_exit_code(int p_code) {
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if (p_code < 0 || p_code > 125) {
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WARN_PRINT("For portability reasons, the exit code should be set between 0 and 125 (inclusive).");
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}
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OS::get_singleton()->set_exit_code(p_code);
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OS::get_singleton()->set_exit_code(p_code);
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}
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}
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@ -905,7 +905,7 @@
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The current screen index (starting from 0).
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The current screen index (starting from 0).
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</member>
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</member>
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<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
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<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
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The exit code passed to the OS when the main loop exits.
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The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
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</member>
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</member>
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<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true">
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<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true">
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If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
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If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
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