Merge pull request #69428 from neikeq/no
C#: Cleanup of Marshaling methods
This commit is contained in:
commit
d746b618be
18 changed files with 479 additions and 971 deletions
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@ -268,8 +268,9 @@ namespace Godot.SourceGenerators
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if (parameters.Length > paramTypes.Length)
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return null; // Ignore incompatible method
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return new GodotMethodData(method, paramTypes, parameters
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.Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
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return new GodotMethodData(method, paramTypes,
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parameters.Select(p => p.Type).ToImmutableArray(),
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retType != null ? (retType.Value, retSymbol) : null);
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}
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public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
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@ -330,10 +331,10 @@ namespace Godot.SourceGenerators
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public static string Path(this Location location)
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=> location.SourceTree?.GetLineSpan(location.SourceSpan).Path
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?? location.GetLineSpan().Path;
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?? location.GetLineSpan().Path;
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public static int StartLine(this Location location)
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=> location.SourceTree?.GetLineSpan(location.SourceSpan).StartLinePosition.Line
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?? location.GetLineSpan().StartLinePosition.Line;
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?? location.GetLineSpan().StartLinePosition.Line;
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}
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}
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@ -6,20 +6,18 @@ namespace Godot.SourceGenerators
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public readonly struct GodotMethodData
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{
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public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
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ImmutableArray<ITypeSymbol> paramTypeSymbols, (MarshalType MarshalType, ITypeSymbol TypeSymbol)? retType)
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{
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Method = method;
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ParamTypes = paramTypes;
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ParamTypeSymbols = paramTypeSymbols;
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RetType = retType;
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RetSymbol = retSymbol;
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}
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public IMethodSymbol Method { get; }
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public ImmutableArray<MarshalType> ParamTypes { get; }
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public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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public MarshalType? RetType { get; }
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public ITypeSymbol? RetSymbol { get; }
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public (MarshalType MarshalType, ITypeSymbol TypeSymbol)? RetType { get; }
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}
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public readonly struct GodotSignalDelegateData
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@ -304,240 +304,33 @@ namespace Godot.SourceGenerators
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{
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return marshalType switch
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{
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MarshalType.Boolean =>
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source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
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MarshalType.Char =>
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source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
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MarshalType.SByte =>
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source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
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MarshalType.Int16 =>
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source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
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MarshalType.Int32 =>
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source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
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MarshalType.Int64 =>
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source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
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MarshalType.Byte =>
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source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
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MarshalType.UInt16 =>
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source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
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MarshalType.UInt32 =>
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source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
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MarshalType.UInt64 =>
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source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
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MarshalType.Single =>
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source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
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MarshalType.Double =>
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source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
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MarshalType.String =>
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source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
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MarshalType.Vector2 =>
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source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
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MarshalType.Vector2i =>
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source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
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MarshalType.Rect2 =>
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source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
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MarshalType.Rect2i =>
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source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
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MarshalType.Transform2D =>
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source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
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MarshalType.Vector3 =>
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source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
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MarshalType.Vector3i =>
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source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
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MarshalType.Basis =>
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source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
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MarshalType.Quaternion =>
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source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
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MarshalType.Color =>
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source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
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MarshalType.Plane =>
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source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
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MarshalType.Callable =>
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source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
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MarshalType.SignalInfo =>
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source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
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MarshalType.Enum =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
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")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
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MarshalType.ByteArray =>
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source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Int32Array =>
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source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Int64Array =>
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source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Float32Array =>
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source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Float64Array =>
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source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.StringArray =>
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source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Vector2Array =>
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source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.Vector3Array =>
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source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
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MarshalType.ColorArray =>
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source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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MarshalType.SystemArrayOfStringName =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
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MarshalType.SystemArrayOfNodePath =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfNodePath(", inputExpr, ")"),
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MarshalType.SystemArrayOfRID =>
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source.Append(VariantUtils, ".ConvertToSystemArrayOfRID(", inputExpr, ")"),
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MarshalType.Variant =>
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source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerived =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
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")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
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MarshalType.StringName =>
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source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
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MarshalType.NodePath =>
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source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
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MarshalType.RID =>
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source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
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MarshalType.GodotDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
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// For generic Godot collections, VariantUtils.ConvertTo<T> is slower, so we need this special case
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(",
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inputExpr, ")"),
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_ => source.Append(VariantUtils, ".ConvertTo<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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public static StringBuilder AppendManagedToNativeVariantExpr(
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this StringBuilder source, string inputExpr, MarshalType marshalType)
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public static StringBuilder AppendManagedToNativeVariantExpr(this StringBuilder source,
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string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
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{
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return marshalType switch
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{
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MarshalType.Boolean =>
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source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
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MarshalType.Char =>
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source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
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MarshalType.SByte =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int16 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int32 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Int64 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Byte =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt16 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt32 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.UInt64 =>
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source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
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MarshalType.Single =>
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source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
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MarshalType.Double =>
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source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
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MarshalType.String =>
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source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
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MarshalType.Vector2 =>
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source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
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MarshalType.Vector2i =>
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source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
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MarshalType.Rect2 =>
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source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
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MarshalType.Rect2i =>
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source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
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MarshalType.Transform2D =>
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source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
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MarshalType.Vector3 =>
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source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
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MarshalType.Vector3i =>
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source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
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MarshalType.Basis =>
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source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
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MarshalType.Quaternion =>
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source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
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MarshalType.Color =>
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source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
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MarshalType.Plane =>
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source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
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MarshalType.Callable =>
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source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
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MarshalType.SignalInfo =>
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source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
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MarshalType.Enum =>
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source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"),
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MarshalType.ByteArray =>
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source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
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MarshalType.Int32Array =>
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source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
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MarshalType.Int64Array =>
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source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
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MarshalType.Float32Array =>
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source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
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MarshalType.Float64Array =>
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source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
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MarshalType.StringArray =>
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source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
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MarshalType.Vector2Array =>
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source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
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MarshalType.Vector3Array =>
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source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
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MarshalType.ColorArray =>
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source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
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MarshalType.GodotObjectOrDerivedArray =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
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MarshalType.SystemArrayOfStringName =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfStringName(", inputExpr, ")"),
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MarshalType.SystemArrayOfNodePath =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfNodePath(", inputExpr, ")"),
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MarshalType.SystemArrayOfRID =>
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source.Append(VariantUtils, ".CreateFromSystemArrayOfRID(", inputExpr, ")"),
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MarshalType.Variant =>
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source.Append(inputExpr, ".CopyNativeVariant()"),
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MarshalType.GodotObjectOrDerived =>
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source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
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MarshalType.StringName =>
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source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
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MarshalType.NodePath =>
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source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
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MarshalType.RID =>
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source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
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MarshalType.GodotDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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// For generic Godot collections, VariantUtils.CreateFrom<T> is slower, so we need this special case
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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_ => source.Append(VariantUtils, ".CreateFrom<",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
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};
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}
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@ -546,137 +339,30 @@ namespace Godot.SourceGenerators
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{
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return marshalType switch
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{
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MarshalType.Boolean => source.Append(inputExpr, ".AsBool()"),
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MarshalType.Char => source.Append(inputExpr, ".AsChar()"),
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MarshalType.SByte => source.Append(inputExpr, ".AsSByte()"),
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MarshalType.Int16 => source.Append(inputExpr, ".AsInt16()"),
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MarshalType.Int32 => source.Append(inputExpr, ".AsInt32()"),
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MarshalType.Int64 => source.Append(inputExpr, ".AsInt64()"),
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MarshalType.Byte => source.Append(inputExpr, ".AsByte()"),
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MarshalType.UInt16 => source.Append(inputExpr, ".AsUInt16()"),
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MarshalType.UInt32 => source.Append(inputExpr, ".AsUInt32()"),
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MarshalType.UInt64 => source.Append(inputExpr, ".AsUInt64()"),
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MarshalType.Single => source.Append(inputExpr, ".AsSingle()"),
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MarshalType.Double => source.Append(inputExpr, ".AsDouble()"),
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MarshalType.String => source.Append(inputExpr, ".AsString()"),
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MarshalType.Vector2 => source.Append(inputExpr, ".AsVector2()"),
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MarshalType.Vector2i => source.Append(inputExpr, ".AsVector2i()"),
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MarshalType.Rect2 => source.Append(inputExpr, ".AsRect2()"),
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MarshalType.Rect2i => source.Append(inputExpr, ".AsRect2i()"),
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MarshalType.Transform2D => source.Append(inputExpr, ".AsTransform2D()"),
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MarshalType.Vector3 => source.Append(inputExpr, ".AsVector3()"),
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MarshalType.Vector3i => source.Append(inputExpr, ".AsVector3i()"),
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MarshalType.Basis => source.Append(inputExpr, ".AsBasis()"),
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MarshalType.Quaternion => source.Append(inputExpr, ".AsQuaternion()"),
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MarshalType.Transform3D => source.Append(inputExpr, ".AsTransform3D()"),
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MarshalType.Vector4 => source.Append(inputExpr, ".AsVector4()"),
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MarshalType.Vector4i => source.Append(inputExpr, ".AsVector4i()"),
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MarshalType.Projection => source.Append(inputExpr, ".AsProjection()"),
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MarshalType.AABB => source.Append(inputExpr, ".AsAABB()"),
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MarshalType.Color => source.Append(inputExpr, ".AsColor()"),
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MarshalType.Plane => source.Append(inputExpr, ".AsPlane()"),
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MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
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MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
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MarshalType.Enum =>
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source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
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MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
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MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
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MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
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MarshalType.Float32Array => source.Append(inputExpr, ".AsFloat32Array()"),
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MarshalType.Float64Array => source.Append(inputExpr, ".AsFloat64Array()"),
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MarshalType.StringArray => source.Append(inputExpr, ".AsStringArray()"),
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MarshalType.Vector2Array => source.Append(inputExpr, ".AsVector2Array()"),
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MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
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MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
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MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
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((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
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MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
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MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
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MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
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MarshalType.Variant => source.Append(inputExpr),
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MarshalType.GodotObjectOrDerived => source.Append("(",
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typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
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MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
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||||
MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
|
||||
MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
|
||||
MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
|
||||
MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
|
||||
MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type")
|
||||
// For generic Godot collections, Variant.As<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary =>
|
||||
source.Append(inputExpr, ".AsGodotDictionary<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
MarshalType.GodotGenericArray =>
|
||||
source.Append(inputExpr, ".AsGodotArray<",
|
||||
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
|
||||
_ => source.Append(inputExpr, ".As<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">()")
|
||||
};
|
||||
}
|
||||
|
||||
public static StringBuilder AppendManagedToVariantExpr(this StringBuilder source,
|
||||
string inputExpr, MarshalType marshalType)
|
||||
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
|
||||
{
|
||||
switch (marshalType)
|
||||
return marshalType switch
|
||||
{
|
||||
case MarshalType.Boolean:
|
||||
case MarshalType.Char:
|
||||
case MarshalType.SByte:
|
||||
case MarshalType.Int16:
|
||||
case MarshalType.Int32:
|
||||
case MarshalType.Int64:
|
||||
case MarshalType.Byte:
|
||||
case MarshalType.UInt16:
|
||||
case MarshalType.UInt32:
|
||||
case MarshalType.UInt64:
|
||||
case MarshalType.Single:
|
||||
case MarshalType.Double:
|
||||
case MarshalType.String:
|
||||
case MarshalType.Vector2:
|
||||
case MarshalType.Vector2i:
|
||||
case MarshalType.Rect2:
|
||||
case MarshalType.Rect2i:
|
||||
case MarshalType.Transform2D:
|
||||
case MarshalType.Vector3:
|
||||
case MarshalType.Vector3i:
|
||||
case MarshalType.Basis:
|
||||
case MarshalType.Quaternion:
|
||||
case MarshalType.Transform3D:
|
||||
case MarshalType.Vector4:
|
||||
case MarshalType.Vector4i:
|
||||
case MarshalType.Projection:
|
||||
case MarshalType.AABB:
|
||||
case MarshalType.Color:
|
||||
case MarshalType.Plane:
|
||||
case MarshalType.Callable:
|
||||
case MarshalType.SignalInfo:
|
||||
case MarshalType.ByteArray:
|
||||
case MarshalType.Int32Array:
|
||||
case MarshalType.Int64Array:
|
||||
case MarshalType.Float32Array:
|
||||
case MarshalType.Float64Array:
|
||||
case MarshalType.StringArray:
|
||||
case MarshalType.Vector2Array:
|
||||
case MarshalType.Vector3Array:
|
||||
case MarshalType.ColorArray:
|
||||
case MarshalType.GodotObjectOrDerivedArray:
|
||||
case MarshalType.SystemArrayOfStringName:
|
||||
case MarshalType.SystemArrayOfNodePath:
|
||||
case MarshalType.SystemArrayOfRID:
|
||||
case MarshalType.GodotObjectOrDerived:
|
||||
case MarshalType.StringName:
|
||||
case MarshalType.NodePath:
|
||||
case MarshalType.RID:
|
||||
case MarshalType.GodotDictionary:
|
||||
case MarshalType.GodotArray:
|
||||
case MarshalType.GodotGenericDictionary:
|
||||
case MarshalType.GodotGenericArray:
|
||||
return source.Append("Variant.CreateFrom(", inputExpr, ")");
|
||||
case MarshalType.Enum:
|
||||
return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
|
||||
case MarshalType.Variant:
|
||||
return source.Append(inputExpr);
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
|
||||
"Received unexpected marshal type");
|
||||
}
|
||||
// For generic Godot collections, Variant.From<T> is slower, so we need this special case
|
||||
MarshalType.GodotGenericDictionary or MarshalType.GodotGenericArray =>
|
||||
source.Append("global::Godot.Variant.CreateFrom(", inputExpr, ")"),
|
||||
_ => source.Append("global::Godot.Variant.From<",
|
||||
typeSymbol.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -135,7 +135,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
|
||||
source.Append(
|
||||
$" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -297,7 +298,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
if (method.RetType != null)
|
||||
{
|
||||
returnVal = DeterminePropertyInfo(method.RetType.Value, name: string.Empty);
|
||||
returnVal = DeterminePropertyInfo(method.RetType.Value.MarshalType, name: string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -391,7 +392,8 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
source.Append(" ret = ");
|
||||
|
||||
source.AppendManagedToNativeVariantExpr("callRet", method.RetType.Value);
|
||||
source.AppendManagedToNativeVariantExpr("callRet",
|
||||
method.RetType.Value.TypeSymbol, method.RetType.Value.MarshalType);
|
||||
source.Append(";\n");
|
||||
|
||||
source.Append(" return true;\n");
|
||||
|
|
|
@ -124,7 +124,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
|
||||
source.Append(
|
||||
$" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -199,14 +200,14 @@ namespace Godot.SourceGenerators
|
|||
foreach (var property in godotClassProperties)
|
||||
{
|
||||
GeneratePropertyGetter(property.PropertySymbol.Name,
|
||||
property.Type, source, isFirstEntry);
|
||||
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
foreach (var field in godotClassFields)
|
||||
{
|
||||
GeneratePropertyGetter(field.FieldSymbol.Name,
|
||||
field.Type, source, isFirstEntry);
|
||||
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
|
||||
isFirstEntry = false;
|
||||
}
|
||||
|
||||
|
@ -303,6 +304,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
private static void GeneratePropertyGetter(
|
||||
string propertyMemberName,
|
||||
ITypeSymbol propertyTypeSymbol,
|
||||
MarshalType propertyMarshalType,
|
||||
StringBuilder source,
|
||||
bool isFirstEntry
|
||||
|
@ -317,7 +319,8 @@ namespace Godot.SourceGenerators
|
|||
.Append(propertyMemberName)
|
||||
.Append(") {\n")
|
||||
.Append(" value = ")
|
||||
.AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyMarshalType)
|
||||
.AppendManagedToNativeVariantExpr("this." + propertyMemberName,
|
||||
propertyTypeSymbol, propertyMarshalType)
|
||||
.Append(";\n")
|
||||
.Append(" return true;\n")
|
||||
.Append(" }\n");
|
||||
|
@ -376,7 +379,8 @@ namespace Godot.SourceGenerators
|
|||
if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1)
|
||||
hintString = attr.ConstructorArguments[1].Value?.ToString();
|
||||
|
||||
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true);
|
||||
yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString,
|
||||
propertyUsage.Value, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -174,7 +174,8 @@ namespace Godot.SourceGenerators
|
|||
}
|
||||
else
|
||||
{
|
||||
var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
|
||||
var propertyGet = propertyDeclarationSyntax.AccessorList?.Accessors
|
||||
.Where(a => a.Keyword.IsKind(SyntaxKind.GetKeyword)).FirstOrDefault();
|
||||
if (propertyGet != null)
|
||||
{
|
||||
if (propertyGet.ExpressionBody != null)
|
||||
|
@ -200,7 +201,8 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
var returns = propertyGet.DescendantNodes().OfType<ReturnStatementSyntax>();
|
||||
if (returns.Count() == 1)
|
||||
{// Generate only single return
|
||||
{
|
||||
// Generate only single return
|
||||
var returnStatementSyntax = returns.Single();
|
||||
if (returnStatementSyntax.Expression is IdentifierNameSyntax identifierNameSyntax)
|
||||
{
|
||||
|
@ -277,7 +279,8 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
|
||||
string dictionaryType =
|
||||
"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
|
||||
|
||||
source.Append("#if TOOLS\n");
|
||||
source.Append(" internal new static ");
|
||||
|
@ -304,7 +307,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" values.Add(PropertyName.");
|
||||
source.Append(exportedMember.Name);
|
||||
source.Append(", ");
|
||||
source.Append(defaultValueLocalName);
|
||||
source.AppendManagedToVariantExpr(defaultValueLocalName,
|
||||
exportedMember.TypeSymbol, exportedMember.Type);
|
||||
source.Append(");\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -162,7 +162,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" info.AddProperty(PropertyName.")
|
||||
.Append(propertyName)
|
||||
.Append(", ")
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", propertyName), property.Type)
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", propertyName),
|
||||
property.PropertySymbol.Type, property.Type)
|
||||
.Append(");\n");
|
||||
}
|
||||
|
||||
|
@ -175,7 +176,8 @@ namespace Godot.SourceGenerators
|
|||
source.Append(" info.AddProperty(PropertyName.")
|
||||
.Append(fieldName)
|
||||
.Append(", ")
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", fieldName), field.Type)
|
||||
.AppendManagedToVariantExpr(string.Concat("this.", fieldName),
|
||||
field.FieldSymbol.Type, field.Type)
|
||||
.Append(");\n");
|
||||
}
|
||||
|
||||
|
|
|
@ -176,7 +176,8 @@ namespace Godot.SourceGenerators
|
|||
|
||||
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
|
||||
|
||||
source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
|
||||
source.Append(
|
||||
$" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
|
||||
|
||||
// Generate cached StringNames for methods and properties, for fast lookup
|
||||
|
||||
|
@ -236,7 +237,8 @@ namespace Godot.SourceGenerators
|
|||
.Append(signalName)
|
||||
.Append(";\n");
|
||||
|
||||
source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
|
||||
source.Append(
|
||||
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
|
||||
|
||||
source.Append(" public event ")
|
||||
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
|
||||
|
@ -351,7 +353,7 @@ namespace Godot.SourceGenerators
|
|||
|
||||
if (invokeMethodData.RetType != null)
|
||||
{
|
||||
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
|
||||
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -455,7 +455,7 @@ namespace GodotTools
|
|||
_menuPopup.IdPressed += _MenuOptionPressed;
|
||||
|
||||
// External editor settings
|
||||
EditorDef("mono/editor/external_editor", ExternalEditorId.None);
|
||||
EditorDef("mono/editor/external_editor", Variant.From(ExternalEditorId.None));
|
||||
|
||||
string settingsHintStr = "Disabled";
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Godot;
|
||||
using Godot.NativeInterop;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -8,30 +9,31 @@ namespace GodotTools.Internals
|
|||
{
|
||||
public static float EditorScale => Internal.godot_icall_Globals_EditorScale();
|
||||
|
||||
public static unsafe object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false)
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static Variant GlobalDef(string setting, Variant defaultValue, bool restartIfChanged = false)
|
||||
{
|
||||
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
|
||||
using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
|
||||
Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
|
||||
using (result)
|
||||
return Marshaling.ConvertVariantToManagedObject(result);
|
||||
using godot_variant defaultValueIn = defaultValue.CopyNativeVariant();
|
||||
Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged,
|
||||
out godot_variant result);
|
||||
return Variant.CreateTakingOwnershipOfDisposableValue(result);
|
||||
}
|
||||
|
||||
public static unsafe object EditorDef(string setting, object defaultValue, bool restartIfChanged = false)
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static Variant EditorDef(string setting, Variant defaultValue, bool restartIfChanged = false)
|
||||
{
|
||||
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
|
||||
using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue);
|
||||
Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result);
|
||||
using (result)
|
||||
return Marshaling.ConvertVariantToManagedObject(result);
|
||||
using godot_variant defaultValueIn = defaultValue.CopyNativeVariant();
|
||||
Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged,
|
||||
out godot_variant result);
|
||||
return Variant.CreateTakingOwnershipOfDisposableValue(result);
|
||||
}
|
||||
|
||||
public static object EditorShortcut(string setting)
|
||||
public static Variant EditorShortcut(string setting)
|
||||
{
|
||||
using godot_string settingIn = Marshaling.ConvertStringToNative(setting);
|
||||
Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result);
|
||||
using (result)
|
||||
return Marshaling.ConvertVariantToManagedObject(result);
|
||||
return Variant.CreateTakingOwnershipOfDisposableValue(result);
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
|
|
|
@ -2837,9 +2837,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
|||
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
|
||||
itype.memory_own = itype.is_ref_counted;
|
||||
|
||||
itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToGodotObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromGodotObject(%0)";
|
||||
|
||||
itype.c_out = "%5return ";
|
||||
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
|
||||
itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
|
||||
|
@ -3218,8 +3215,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
|||
enum_itype.cname = StringName(enum_itype.name);
|
||||
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
}
|
||||
|
||||
|
@ -3448,16 +3443,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
|
||||
TypeInterface itype;
|
||||
|
||||
#define INSERT_STRUCT_TYPE(m_type) \
|
||||
{ \
|
||||
itype = TypeInterface::create_value_type(String(#m_type)); \
|
||||
itype.c_type_in = #m_type "*"; \
|
||||
itype.c_type_out = itype.cs_type; \
|
||||
itype.cs_in_expr = "&%0"; \
|
||||
itype.cs_in_expr_is_unsafe = true; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertTo%2(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
#define INSERT_STRUCT_TYPE(m_type) \
|
||||
{ \
|
||||
itype = TypeInterface::create_value_type(String(#m_type)); \
|
||||
itype.c_type_in = #m_type "*"; \
|
||||
itype.c_type_out = itype.cs_type; \
|
||||
itype.cs_in_expr = "&%0"; \
|
||||
itype.cs_in_expr_is_unsafe = true; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
}
|
||||
|
||||
INSERT_STRUCT_TYPE(Vector2)
|
||||
|
@ -3488,8 +3481,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.c_type;
|
||||
itype.c_arg_in = "&%s";
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromBool(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToBool(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromBool(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Integer types
|
||||
|
@ -3510,8 +3501,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.name; \
|
||||
itype.c_type_out = itype.name; \
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromInt(%1);\n"; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertTo" m_int_struct_name "(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromInt(%0)"; \
|
||||
builtin_types.insert(itype.cname, itype); \
|
||||
}
|
||||
|
||||
|
@ -3547,8 +3536,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name;
|
||||
itype.c_type_out = itype.proxy_name;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat32(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// double
|
||||
|
@ -3562,8 +3549,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name;
|
||||
itype.c_type_out = itype.proxy_name;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat64(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
}
|
||||
|
||||
|
@ -3581,8 +3566,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromString(%1);\n";
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToStringObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromString(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// StringName
|
||||
|
@ -3601,8 +3584,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromStringName(%1);\n";
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToStringNameObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromStringName(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// NodePath
|
||||
|
@ -3620,8 +3601,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToNodePathObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromNodePath(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// RID
|
||||
|
@ -3634,8 +3613,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type = itype.cs_type;
|
||||
itype.c_type_in = itype.c_type;
|
||||
itype.c_type_out = itype.c_type;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToRID(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromRID(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Variant
|
||||
|
@ -3652,8 +3629,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
|
||||
itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Callable
|
||||
|
@ -3666,8 +3641,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = "in " + itype.cs_type;
|
||||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToCallableManaged(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromCallable(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Signal
|
||||
|
@ -3684,8 +3657,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = "in " + itype.cs_type;
|
||||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToSignalInfo(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromSignalInfo(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// VarArg (fictitious type to represent variable arguments)
|
||||
|
@ -3715,8 +3686,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_in = itype.proxy_name; \
|
||||
itype.c_type_out = itype.proxy_name; \
|
||||
itype.c_type_is_disposable_struct = true; \
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertAs%2ToSystemArray(%0)"; \
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
|
||||
builtin_types.insert(itype.name, itype); \
|
||||
}
|
||||
|
||||
|
@ -3752,8 +3721,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Array_@generic
|
||||
|
@ -3761,6 +3728,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.name = "Array_@generic";
|
||||
itype.cname = itype.name;
|
||||
itype.cs_out = "%5return new %2(%0(%1));";
|
||||
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Dictionary
|
||||
|
@ -3778,8 +3748,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.c_type_out = itype.cs_type;
|
||||
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
|
||||
itype.c_ret_needs_default_initialization = true;
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// Dictionary_@generic
|
||||
|
@ -3787,6 +3755,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
|
|||
itype.name = "Dictionary_@generic";
|
||||
itype.cname = itype.name;
|
||||
itype.cs_out = "%5return new %2(%0(%1));";
|
||||
// For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
|
||||
itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
|
||||
itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
|
||||
builtin_types.insert(itype.cname, itype);
|
||||
|
||||
// void (fictitious type to represent the return type of methods that do not return anything)
|
||||
|
@ -3852,8 +3823,6 @@ void BindingsGenerator::_populate_global_constants() {
|
|||
enum_itype.cname = ienum.cname;
|
||||
enum_itype.proxy_name = enum_itype.name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
|
||||
int prefix_length = _determine_enum_prefix(ienum);
|
||||
|
@ -3886,8 +3855,6 @@ void BindingsGenerator::_populate_global_constants() {
|
|||
enum_itype.cname = enum_cname;
|
||||
enum_itype.proxy_name = enum_itype.name;
|
||||
TypeInterface::postsetup_enum_type(enum_itype);
|
||||
enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
|
||||
enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
|
||||
enum_types.insert(enum_itype.cname, enum_itype);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -209,7 +209,7 @@ class BindingsGenerator {
|
|||
String name;
|
||||
StringName cname;
|
||||
|
||||
int type_parameter_count;
|
||||
int type_parameter_count = 0;
|
||||
|
||||
/**
|
||||
* Identifier name of the base class.
|
||||
|
@ -514,7 +514,12 @@ class BindingsGenerator {
|
|||
|
||||
static void postsetup_enum_type(TypeInterface &r_enum_itype);
|
||||
|
||||
TypeInterface() {}
|
||||
TypeInterface() {
|
||||
static String default_cs_variant_to_managed = "VariantUtils.ConvertTo<%1>(%0)";
|
||||
static String default_cs_managed_to_variant = "VariantUtils.CreateFrom<%1>(%0)";
|
||||
cs_variant_to_managed = default_cs_variant_to_managed;
|
||||
cs_managed_to_variant = default_cs_managed_to_variant;
|
||||
}
|
||||
};
|
||||
|
||||
struct InternalCall {
|
||||
|
|
|
@ -418,8 +418,8 @@ namespace Godot.Collections
|
|||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
object obj = Marshaling.ConvertVariantToManagedObject(NativeValue.DangerousSelfRef.Elements[i]);
|
||||
array.SetValue(obj, index);
|
||||
object boxedVariant = Variant.CreateCopyingBorrowed(NativeValue.DangerousSelfRef.Elements[i]);
|
||||
array.SetValue(boxedVariant, index);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ namespace Godot.Bridge
|
|||
|
||||
for (int i = 0; i < paramCount; i++)
|
||||
{
|
||||
invokeParams[i] = Marshaling.ConvertVariantToManagedObjectOfType(
|
||||
invokeParams[i] = DelegateUtils.RuntimeTypeConversionHelper.ConvertToObjectOfType(
|
||||
*args[i], parameters[i].ParameterType);
|
||||
}
|
||||
|
||||
|
@ -832,7 +832,8 @@ namespace Godot.Bridge
|
|||
}
|
||||
else
|
||||
{
|
||||
interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
|
||||
interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc(
|
||||
(nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -858,8 +859,8 @@ namespace Godot.Bridge
|
|||
|
||||
addPropInfoFunc(scriptPtr, ¤tClassName, interopProperties, length);
|
||||
|
||||
// We're borrowing the StringName's without making an owning copy, so the
|
||||
// managed collection needs to be kept alive until `addPropInfoFunc` returns.
|
||||
// We're borrowing the native value of the StringName entries.
|
||||
// The dictionary needs to be kept alive until `addPropInfoFunc` returns.
|
||||
GC.KeepAlive(properties);
|
||||
}
|
||||
finally
|
||||
|
@ -884,12 +885,7 @@ namespace Godot.Bridge
|
|||
{
|
||||
// Careful with padding...
|
||||
public godot_string_name Name; // Not owned
|
||||
public godot_variant Value;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Value.Dispose();
|
||||
}
|
||||
public godot_variant Value; // Not owned
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
|
@ -928,10 +924,35 @@ namespace Godot.Bridge
|
|||
if (getGodotPropertyDefaultValuesMethod == null)
|
||||
return;
|
||||
|
||||
var defaultValues = (Dictionary<StringName, object>?)
|
||||
getGodotPropertyDefaultValuesMethod.Invoke(null, null);
|
||||
var defaultValuesObj = getGodotPropertyDefaultValuesMethod.Invoke(null, null);
|
||||
|
||||
if (defaultValues == null || defaultValues.Count <= 0)
|
||||
if (defaultValuesObj == null)
|
||||
return;
|
||||
|
||||
Dictionary<StringName, Variant> defaultValues;
|
||||
|
||||
if (defaultValuesObj is Dictionary<StringName, object> defaultValuesLegacy)
|
||||
{
|
||||
// We have to support this for some time, otherwise this could cause data loss for projects
|
||||
// built with previous releases. Ideally, we should remove this before Godot 4.0 stable.
|
||||
|
||||
if (defaultValuesLegacy.Count <= 0)
|
||||
return;
|
||||
|
||||
defaultValues = new();
|
||||
|
||||
foreach (var pair in defaultValuesLegacy)
|
||||
{
|
||||
defaultValues[pair.Key] = Variant.CreateTakingOwnershipOfDisposableValue(
|
||||
DelegateUtils.RuntimeTypeConversionHelper.ConvertToVariant(pair.Value));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
defaultValues = (Dictionary<StringName, Variant>)defaultValuesObj;
|
||||
}
|
||||
|
||||
if (defaultValues.Count <= 0)
|
||||
return;
|
||||
|
||||
int length = defaultValues.Count;
|
||||
|
@ -952,7 +973,8 @@ namespace Godot.Bridge
|
|||
}
|
||||
else
|
||||
{
|
||||
interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
|
||||
interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc(
|
||||
(nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -963,7 +985,7 @@ namespace Godot.Bridge
|
|||
godotsharp_property_def_val_pair interopProperty = new()
|
||||
{
|
||||
Name = (godot_string_name)defaultValuePair.Key.NativeValue, // Not owned
|
||||
Value = Marshaling.ConvertManagedObjectToVariant(defaultValuePair.Value)
|
||||
Value = (godot_variant)defaultValuePair.Value.NativeVar // Not owned
|
||||
};
|
||||
|
||||
interopDefaultValues[i] = interopProperty;
|
||||
|
@ -973,15 +995,12 @@ namespace Godot.Bridge
|
|||
|
||||
addDefValFunc(scriptPtr, interopDefaultValues, length);
|
||||
|
||||
// We're borrowing the StringName's without making an owning copy, so the
|
||||
// managed collection needs to be kept alive until `addDefValFunc` returns.
|
||||
// We're borrowing the native value of the StringName and Variant entries.
|
||||
// The dictionary needs to be kept alive until `addDefValFunc` returns.
|
||||
GC.KeepAlive(defaultValues);
|
||||
}
|
||||
finally
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
interopDefaultValues[i].Dispose();
|
||||
|
||||
if (!useStack)
|
||||
NativeMemory.Free(interopDefaultValues);
|
||||
}
|
||||
|
|
|
@ -186,7 +186,7 @@ namespace Godot
|
|||
writer.Write(field.Name);
|
||||
|
||||
var fieldValue = field.GetValue(target);
|
||||
using var fieldValueVariant = Marshaling.ConvertManagedObjectToVariant(fieldValue);
|
||||
using var fieldValueVariant = RuntimeTypeConversionHelper.ConvertToVariant(fieldValue);
|
||||
byte[] valueBuffer = VarToBytes(fieldValueVariant);
|
||||
writer.Write(valueBuffer.Length);
|
||||
writer.Write(valueBuffer);
|
||||
|
@ -443,7 +443,14 @@ namespace Godot
|
|||
|
||||
FieldInfo? fieldInfo = targetType.GetField(name,
|
||||
BindingFlags.Instance | BindingFlags.Public);
|
||||
fieldInfo?.SetValue(recreatedTarget, GD.BytesToVar(valueBuffer));
|
||||
|
||||
if (fieldInfo != null)
|
||||
{
|
||||
var variantValue = GD.BytesToVar(valueBuffer);
|
||||
object? managedValue = RuntimeTypeConversionHelper.ConvertToObjectOfType(
|
||||
(godot_variant)variantValue.NativeVar, fieldInfo.FieldType);
|
||||
fieldInfo.SetValue(recreatedTarget, managedValue);
|
||||
}
|
||||
}
|
||||
|
||||
@delegate = Delegate.CreateDelegate(delegateType, recreatedTarget, methodInfo,
|
||||
|
@ -537,5 +544,269 @@ namespace Godot
|
|||
|
||||
return type;
|
||||
}
|
||||
|
||||
internal static class RuntimeTypeConversionHelper
|
||||
{
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
public static godot_variant ConvertToVariant(object? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return default;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case bool @bool:
|
||||
return VariantUtils.CreateFrom(@bool);
|
||||
case char @char:
|
||||
return VariantUtils.CreateFrom(@char);
|
||||
case sbyte int8:
|
||||
return VariantUtils.CreateFrom(int8);
|
||||
case short int16:
|
||||
return VariantUtils.CreateFrom(int16);
|
||||
case int int32:
|
||||
return VariantUtils.CreateFrom(int32);
|
||||
case long int64:
|
||||
return VariantUtils.CreateFrom(int64);
|
||||
case byte uint8:
|
||||
return VariantUtils.CreateFrom(uint8);
|
||||
case ushort uint16:
|
||||
return VariantUtils.CreateFrom(uint16);
|
||||
case uint uint32:
|
||||
return VariantUtils.CreateFrom(uint32);
|
||||
case ulong uint64:
|
||||
return VariantUtils.CreateFrom(uint64);
|
||||
case float @float:
|
||||
return VariantUtils.CreateFrom(@float);
|
||||
case double @double:
|
||||
return VariantUtils.CreateFrom(@double);
|
||||
case Vector2 vector2:
|
||||
return VariantUtils.CreateFrom(vector2);
|
||||
case Vector2i vector2I:
|
||||
return VariantUtils.CreateFrom(vector2I);
|
||||
case Rect2 rect2:
|
||||
return VariantUtils.CreateFrom(rect2);
|
||||
case Rect2i rect2I:
|
||||
return VariantUtils.CreateFrom(rect2I);
|
||||
case Transform2D transform2D:
|
||||
return VariantUtils.CreateFrom(transform2D);
|
||||
case Vector3 vector3:
|
||||
return VariantUtils.CreateFrom(vector3);
|
||||
case Vector3i vector3I:
|
||||
return VariantUtils.CreateFrom(vector3I);
|
||||
case Vector4 vector4:
|
||||
return VariantUtils.CreateFrom(vector4);
|
||||
case Vector4i vector4I:
|
||||
return VariantUtils.CreateFrom(vector4I);
|
||||
case Basis basis:
|
||||
return VariantUtils.CreateFrom(basis);
|
||||
case Quaternion quaternion:
|
||||
return VariantUtils.CreateFrom(quaternion);
|
||||
case Transform3D transform3d:
|
||||
return VariantUtils.CreateFrom(transform3d);
|
||||
case Projection projection:
|
||||
return VariantUtils.CreateFrom(projection);
|
||||
case AABB aabb:
|
||||
return VariantUtils.CreateFrom(aabb);
|
||||
case Color color:
|
||||
return VariantUtils.CreateFrom(color);
|
||||
case Plane plane:
|
||||
return VariantUtils.CreateFrom(plane);
|
||||
case Callable callable:
|
||||
return VariantUtils.CreateFrom(callable);
|
||||
case SignalInfo signalInfo:
|
||||
return VariantUtils.CreateFrom(signalInfo);
|
||||
case string @string:
|
||||
return VariantUtils.CreateFrom(@string);
|
||||
case byte[] byteArray:
|
||||
return VariantUtils.CreateFrom(byteArray);
|
||||
case int[] int32Array:
|
||||
return VariantUtils.CreateFrom(int32Array);
|
||||
case long[] int64Array:
|
||||
return VariantUtils.CreateFrom(int64Array);
|
||||
case float[] floatArray:
|
||||
return VariantUtils.CreateFrom(floatArray);
|
||||
case double[] doubleArray:
|
||||
return VariantUtils.CreateFrom(doubleArray);
|
||||
case string[] stringArray:
|
||||
return VariantUtils.CreateFrom(stringArray);
|
||||
case Vector2[] vector2Array:
|
||||
return VariantUtils.CreateFrom(vector2Array);
|
||||
case Vector3[] vector3Array:
|
||||
return VariantUtils.CreateFrom(vector3Array);
|
||||
case Color[] colorArray:
|
||||
return VariantUtils.CreateFrom(colorArray);
|
||||
case StringName[] stringNameArray:
|
||||
return VariantUtils.CreateFrom(stringNameArray);
|
||||
case NodePath[] nodePathArray:
|
||||
return VariantUtils.CreateFrom(nodePathArray);
|
||||
case RID[] ridArray:
|
||||
return VariantUtils.CreateFrom(ridArray);
|
||||
case Godot.Object[] godotObjectArray:
|
||||
return VariantUtils.CreateFrom(godotObjectArray);
|
||||
case StringName stringName:
|
||||
return VariantUtils.CreateFrom(stringName);
|
||||
case NodePath nodePath:
|
||||
return VariantUtils.CreateFrom(nodePath);
|
||||
case RID rid:
|
||||
return VariantUtils.CreateFrom(rid);
|
||||
case Collections.Dictionary godotDictionary:
|
||||
return VariantUtils.CreateFrom(godotDictionary);
|
||||
case Collections.Array godotArray:
|
||||
return VariantUtils.CreateFrom(godotArray);
|
||||
case Variant variant:
|
||||
return VariantUtils.CreateFrom(variant);
|
||||
case Godot.Object godotObject:
|
||||
return VariantUtils.CreateFrom(godotObject);
|
||||
case Enum @enum:
|
||||
return VariantUtils.CreateFrom(Convert.ToInt64(@enum));
|
||||
case Collections.IGenericGodotDictionary godotDictionary:
|
||||
return VariantUtils.CreateFrom(godotDictionary.UnderlyingDictionary);
|
||||
case Collections.IGenericGodotArray godotArray:
|
||||
return VariantUtils.CreateFrom(godotArray.UnderlyingArray);
|
||||
}
|
||||
|
||||
GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" +
|
||||
obj.GetType().FullName + ".");
|
||||
return new godot_variant();
|
||||
}
|
||||
|
||||
private delegate object? ConvertToSystemObjectFunc(in godot_variant managed);
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
// ReSharper disable once RedundantNameQualifier
|
||||
private static readonly System.Collections.Generic.Dictionary<Type, ConvertToSystemObjectFunc>
|
||||
ToSystemObjectFuncByType = new()
|
||||
{
|
||||
[typeof(bool)] = (in godot_variant variant) => VariantUtils.ConvertTo<bool>(variant),
|
||||
[typeof(char)] = (in godot_variant variant) => VariantUtils.ConvertTo<char>(variant),
|
||||
[typeof(sbyte)] = (in godot_variant variant) => VariantUtils.ConvertTo<sbyte>(variant),
|
||||
[typeof(short)] = (in godot_variant variant) => VariantUtils.ConvertTo<short>(variant),
|
||||
[typeof(int)] = (in godot_variant variant) => VariantUtils.ConvertTo<int>(variant),
|
||||
[typeof(long)] = (in godot_variant variant) => VariantUtils.ConvertTo<long>(variant),
|
||||
[typeof(byte)] = (in godot_variant variant) => VariantUtils.ConvertTo<byte>(variant),
|
||||
[typeof(ushort)] = (in godot_variant variant) => VariantUtils.ConvertTo<ushort>(variant),
|
||||
[typeof(uint)] = (in godot_variant variant) => VariantUtils.ConvertTo<uint>(variant),
|
||||
[typeof(ulong)] = (in godot_variant variant) => VariantUtils.ConvertTo<ulong>(variant),
|
||||
[typeof(float)] = (in godot_variant variant) => VariantUtils.ConvertTo<float>(variant),
|
||||
[typeof(double)] = (in godot_variant variant) => VariantUtils.ConvertTo<double>(variant),
|
||||
[typeof(Vector2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2>(variant),
|
||||
[typeof(Vector2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2i>(variant),
|
||||
[typeof(Rect2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2>(variant),
|
||||
[typeof(Rect2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2i>(variant),
|
||||
[typeof(Transform2D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform2D>(variant),
|
||||
[typeof(Vector3)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3>(variant),
|
||||
[typeof(Vector3i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3i>(variant),
|
||||
[typeof(Basis)] = (in godot_variant variant) => VariantUtils.ConvertTo<Basis>(variant),
|
||||
[typeof(Quaternion)] = (in godot_variant variant) => VariantUtils.ConvertTo<Quaternion>(variant),
|
||||
[typeof(Transform3D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform3D>(variant),
|
||||
[typeof(Vector4)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4>(variant),
|
||||
[typeof(Vector4i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4i>(variant),
|
||||
[typeof(AABB)] = (in godot_variant variant) => VariantUtils.ConvertTo<AABB>(variant),
|
||||
[typeof(Color)] = (in godot_variant variant) => VariantUtils.ConvertTo<Color>(variant),
|
||||
[typeof(Plane)] = (in godot_variant variant) => VariantUtils.ConvertTo<Plane>(variant),
|
||||
[typeof(Callable)] = (in godot_variant variant) => VariantUtils.ConvertTo<Callable>(variant),
|
||||
[typeof(SignalInfo)] = (in godot_variant variant) => VariantUtils.ConvertTo<SignalInfo>(variant),
|
||||
[typeof(string)] = (in godot_variant variant) => VariantUtils.ConvertTo<string>(variant),
|
||||
[typeof(byte[])] = (in godot_variant variant) => VariantUtils.ConvertTo<byte[]>(variant),
|
||||
[typeof(int[])] = (in godot_variant variant) => VariantUtils.ConvertTo<int[]>(variant),
|
||||
[typeof(long[])] = (in godot_variant variant) => VariantUtils.ConvertTo<long[]>(variant),
|
||||
[typeof(float[])] = (in godot_variant variant) => VariantUtils.ConvertTo<float[]>(variant),
|
||||
[typeof(double[])] = (in godot_variant variant) => VariantUtils.ConvertTo<double[]>(variant),
|
||||
[typeof(string[])] = (in godot_variant variant) => VariantUtils.ConvertTo<string[]>(variant),
|
||||
[typeof(Vector2[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2[]>(variant),
|
||||
[typeof(Vector3[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3[]>(variant),
|
||||
[typeof(Color[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Color[]>(variant),
|
||||
[typeof(StringName[])] =
|
||||
(in godot_variant variant) => VariantUtils.ConvertTo<StringName[]>(variant),
|
||||
[typeof(NodePath[])] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath[]>(variant),
|
||||
[typeof(RID[])] = (in godot_variant variant) => VariantUtils.ConvertTo<RID[]>(variant),
|
||||
[typeof(StringName)] = (in godot_variant variant) => VariantUtils.ConvertTo<StringName>(variant),
|
||||
[typeof(NodePath)] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath>(variant),
|
||||
[typeof(RID)] = (in godot_variant variant) => VariantUtils.ConvertTo<RID>(variant),
|
||||
[typeof(Godot.Collections.Dictionary)] = (in godot_variant variant) =>
|
||||
VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant),
|
||||
[typeof(Godot.Collections.Array)] =
|
||||
(in godot_variant variant) => VariantUtils.ConvertTo<Godot.Collections.Array>(variant),
|
||||
[typeof(Variant)] = (in godot_variant variant) => VariantUtils.ConvertTo<Variant>(variant),
|
||||
};
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
public static object? ConvertToObjectOfType(in godot_variant variant, Type type)
|
||||
{
|
||||
if (ToSystemObjectFuncByType.TryGetValue(type, out var func))
|
||||
return func(variant);
|
||||
|
||||
if (typeof(Godot.Object).IsAssignableFrom(type))
|
||||
return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
var enumUnderlyingType = type.GetEnumUnderlyingType();
|
||||
|
||||
switch (Type.GetTypeCode(enumUnderlyingType))
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToInt8(variant));
|
||||
case TypeCode.Int16:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToInt16(variant));
|
||||
case TypeCode.Int32:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToInt32(variant));
|
||||
case TypeCode.Int64:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToInt64(variant));
|
||||
case TypeCode.Byte:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToUInt8(variant));
|
||||
case TypeCode.UInt16:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToUInt16(variant));
|
||||
case TypeCode.UInt32:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToUInt32(variant));
|
||||
case TypeCode.UInt64:
|
||||
return Enum.ToObject(type, VariantUtils.ConvertToUInt64(variant));
|
||||
default:
|
||||
{
|
||||
GD.PushError(
|
||||
"Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
|
||||
type.FullName + " : " + enumUnderlyingType.FullName + ".");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
var genericTypeDef = type.GetGenericTypeDefinition();
|
||||
|
||||
if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>))
|
||||
{
|
||||
var ctor = type.GetConstructor(BindingFlags.Default,
|
||||
new[] { typeof(Godot.Collections.Dictionary) });
|
||||
|
||||
if (ctor == null)
|
||||
throw new InvalidOperationException("Dictionary constructor not found");
|
||||
|
||||
return ctor.Invoke(new object?[]
|
||||
{
|
||||
VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant)
|
||||
});
|
||||
}
|
||||
|
||||
if (genericTypeDef == typeof(Godot.Collections.Array<>))
|
||||
{
|
||||
var ctor = type.GetConstructor(BindingFlags.Default,
|
||||
new[] { typeof(Godot.Collections.Array) });
|
||||
|
||||
if (ctor == null)
|
||||
throw new InvalidOperationException("Array constructor not found");
|
||||
|
||||
return ctor.Invoke(new object?[]
|
||||
{
|
||||
VariantUtils.ConvertTo<Godot.Collections.Array>(variant)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
GD.PushError($"Attempted to convert Variant to unsupported type. Name: {type.FullName}.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Godot.Collections;
|
||||
using Array = System.Array;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
|
@ -148,6 +150,15 @@ namespace Godot.NativeInterop
|
|||
{
|
||||
if (typeof(Godot.Object).IsAssignableFrom(type))
|
||||
return Variant.Type.Object;
|
||||
|
||||
// We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections
|
||||
// because `GetGenericTypeDefinition` is not supported in NativeAOT reflection-free mode.
|
||||
|
||||
if (typeof(IGenericGodotDictionary).IsAssignableFrom(type))
|
||||
return Variant.Type.Dictionary;
|
||||
|
||||
if (typeof(IGenericGodotArray).IsAssignableFrom(type))
|
||||
return Variant.Type.Array;
|
||||
}
|
||||
else if (type == typeof(Variant))
|
||||
{
|
||||
|
@ -183,512 +194,6 @@ namespace Godot.NativeInterop
|
|||
return Variant.Type.Nil;
|
||||
}
|
||||
|
||||
/* TODO: Reflection and type checking each time is slow. This will be replaced with source generators. */
|
||||
public static godot_variant ConvertManagedObjectToVariant(object? p_obj)
|
||||
{
|
||||
if (p_obj == null)
|
||||
return new godot_variant();
|
||||
|
||||
switch (p_obj)
|
||||
{
|
||||
case bool @bool:
|
||||
return VariantUtils.CreateFromBool(@bool);
|
||||
case char @char:
|
||||
return VariantUtils.CreateFromInt(@char);
|
||||
case sbyte @int8:
|
||||
return VariantUtils.CreateFromInt(@int8);
|
||||
case short @int16:
|
||||
return VariantUtils.CreateFromInt(@int16);
|
||||
case int @int32:
|
||||
return VariantUtils.CreateFromInt(@int32);
|
||||
case long @int64:
|
||||
return VariantUtils.CreateFromInt(@int64);
|
||||
case byte @uint8:
|
||||
return VariantUtils.CreateFromInt(@uint8);
|
||||
case ushort @uint16:
|
||||
return VariantUtils.CreateFromInt(@uint16);
|
||||
case uint @uint32:
|
||||
return VariantUtils.CreateFromInt(@uint32);
|
||||
case ulong @uint64:
|
||||
return VariantUtils.CreateFromInt(@uint64);
|
||||
case float @float:
|
||||
return VariantUtils.CreateFromFloat(@float);
|
||||
case double @double:
|
||||
return VariantUtils.CreateFromFloat(@double);
|
||||
case Vector2 @vector2:
|
||||
return VariantUtils.CreateFromVector2(@vector2);
|
||||
case Vector2i @vector2i:
|
||||
return VariantUtils.CreateFromVector2i(@vector2i);
|
||||
case Rect2 @rect2:
|
||||
return VariantUtils.CreateFromRect2(@rect2);
|
||||
case Rect2i @rect2i:
|
||||
return VariantUtils.CreateFromRect2i(@rect2i);
|
||||
case Transform2D @transform2D:
|
||||
return VariantUtils.CreateFromTransform2D(@transform2D);
|
||||
case Vector3 @vector3:
|
||||
return VariantUtils.CreateFromVector3(@vector3);
|
||||
case Vector3i @vector3i:
|
||||
return VariantUtils.CreateFromVector3i(@vector3i);
|
||||
case Vector4 @vector4:
|
||||
return VariantUtils.CreateFromVector4(@vector4);
|
||||
case Vector4i @vector4i:
|
||||
return VariantUtils.CreateFromVector4i(@vector4i);
|
||||
case Basis @basis:
|
||||
return VariantUtils.CreateFromBasis(@basis);
|
||||
case Quaternion @quaternion:
|
||||
return VariantUtils.CreateFromQuaternion(@quaternion);
|
||||
case Transform3D @transform3d:
|
||||
return VariantUtils.CreateFromTransform3D(@transform3d);
|
||||
case Projection @projection:
|
||||
return VariantUtils.CreateFromProjection(@projection);
|
||||
case AABB @aabb:
|
||||
return VariantUtils.CreateFromAABB(@aabb);
|
||||
case Color @color:
|
||||
return VariantUtils.CreateFromColor(@color);
|
||||
case Plane @plane:
|
||||
return VariantUtils.CreateFromPlane(@plane);
|
||||
case Callable @callable:
|
||||
return VariantUtils.CreateFromCallable(@callable);
|
||||
case SignalInfo @signalInfo:
|
||||
return VariantUtils.CreateFromSignalInfo(@signalInfo);
|
||||
case Enum @enum:
|
||||
return VariantUtils.CreateFromInt(Convert.ToInt64(@enum));
|
||||
case string @string:
|
||||
return VariantUtils.CreateFromString(@string);
|
||||
case byte[] byteArray:
|
||||
return VariantUtils.CreateFromPackedByteArray(byteArray);
|
||||
case int[] int32Array:
|
||||
return VariantUtils.CreateFromPackedInt32Array(int32Array);
|
||||
case long[] int64Array:
|
||||
return VariantUtils.CreateFromPackedInt64Array(int64Array);
|
||||
case float[] floatArray:
|
||||
return VariantUtils.CreateFromPackedFloat32Array(floatArray);
|
||||
case double[] doubleArray:
|
||||
return VariantUtils.CreateFromPackedFloat64Array(doubleArray);
|
||||
case string[] stringArray:
|
||||
return VariantUtils.CreateFromPackedStringArray(stringArray);
|
||||
case Vector2[] vector2Array:
|
||||
return VariantUtils.CreateFromPackedVector2Array(vector2Array);
|
||||
case Vector3[] vector3Array:
|
||||
return VariantUtils.CreateFromPackedVector3Array(vector3Array);
|
||||
case Color[] colorArray:
|
||||
return VariantUtils.CreateFromPackedColorArray(colorArray);
|
||||
case StringName[] stringNameArray:
|
||||
return VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray);
|
||||
case NodePath[] nodePathArray:
|
||||
return VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray);
|
||||
case RID[] ridArray:
|
||||
return VariantUtils.CreateFromSystemArrayOfRID(ridArray);
|
||||
case Godot.Object[] godotObjectArray:
|
||||
return VariantUtils.CreateFromSystemArrayOfGodotObject(godotObjectArray);
|
||||
case Godot.Object godotObject:
|
||||
return VariantUtils.CreateFromGodotObject(godotObject);
|
||||
case StringName stringName:
|
||||
return VariantUtils.CreateFromStringName(stringName);
|
||||
case NodePath nodePath:
|
||||
return VariantUtils.CreateFromNodePath(nodePath);
|
||||
case RID rid:
|
||||
return VariantUtils.CreateFromRID(rid);
|
||||
case Collections.Dictionary godotDictionary:
|
||||
return VariantUtils.CreateFromDictionary(godotDictionary);
|
||||
case Collections.Array godotArray:
|
||||
return VariantUtils.CreateFromArray(godotArray);
|
||||
case Collections.IGenericGodotDictionary godotDictionary:
|
||||
return VariantUtils.CreateFromDictionary(godotDictionary.UnderlyingDictionary);
|
||||
case Collections.IGenericGodotArray godotArray:
|
||||
return VariantUtils.CreateFromArray(godotArray.UnderlyingArray);
|
||||
case Variant variant:
|
||||
return NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar);
|
||||
}
|
||||
|
||||
GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" +
|
||||
p_obj.GetType().FullName + ".");
|
||||
return new godot_variant();
|
||||
}
|
||||
|
||||
public static object? ConvertVariantToManagedObjectOfType(in godot_variant p_var, Type type)
|
||||
{
|
||||
// This function is only needed to set the value of properties. Fields have their own implementation, set_value_from_variant.
|
||||
switch (Type.GetTypeCode(type))
|
||||
{
|
||||
case TypeCode.Boolean:
|
||||
return VariantUtils.ConvertToBool(p_var);
|
||||
case TypeCode.Char:
|
||||
return VariantUtils.ConvertToChar(p_var);
|
||||
case TypeCode.SByte:
|
||||
return VariantUtils.ConvertToInt8(p_var);
|
||||
case TypeCode.Int16:
|
||||
return VariantUtils.ConvertToInt16(p_var);
|
||||
case TypeCode.Int32:
|
||||
return VariantUtils.ConvertToInt32(p_var);
|
||||
case TypeCode.Int64:
|
||||
return VariantUtils.ConvertToInt64(p_var);
|
||||
case TypeCode.Byte:
|
||||
return VariantUtils.ConvertToUInt8(p_var);
|
||||
case TypeCode.UInt16:
|
||||
return VariantUtils.ConvertToUInt16(p_var);
|
||||
case TypeCode.UInt32:
|
||||
return VariantUtils.ConvertToUInt32(p_var);
|
||||
case TypeCode.UInt64:
|
||||
return VariantUtils.ConvertToUInt64(p_var);
|
||||
case TypeCode.Single:
|
||||
return VariantUtils.ConvertToFloat32(p_var);
|
||||
case TypeCode.Double:
|
||||
return VariantUtils.ConvertToFloat64(p_var);
|
||||
case TypeCode.String:
|
||||
return VariantUtils.ConvertToStringObject(p_var);
|
||||
default:
|
||||
{
|
||||
if (type == typeof(Vector2))
|
||||
return VariantUtils.ConvertToVector2(p_var);
|
||||
|
||||
if (type == typeof(Vector2i))
|
||||
return VariantUtils.ConvertToVector2i(p_var);
|
||||
|
||||
if (type == typeof(Rect2))
|
||||
return VariantUtils.ConvertToRect2(p_var);
|
||||
|
||||
if (type == typeof(Rect2i))
|
||||
return VariantUtils.ConvertToRect2i(p_var);
|
||||
|
||||
if (type == typeof(Transform2D))
|
||||
return VariantUtils.ConvertToTransform2D(p_var);
|
||||
|
||||
if (type == typeof(Vector3))
|
||||
return VariantUtils.ConvertToVector3(p_var);
|
||||
|
||||
if (type == typeof(Vector3i))
|
||||
return VariantUtils.ConvertToVector3i(p_var);
|
||||
|
||||
if (type == typeof(Vector4))
|
||||
return VariantUtils.ConvertToVector4(p_var);
|
||||
|
||||
if (type == typeof(Vector4i))
|
||||
return VariantUtils.ConvertToVector4i(p_var);
|
||||
|
||||
if (type == typeof(Basis))
|
||||
return VariantUtils.ConvertToBasis(p_var);
|
||||
|
||||
if (type == typeof(Quaternion))
|
||||
return VariantUtils.ConvertToQuaternion(p_var);
|
||||
|
||||
if (type == typeof(Transform3D))
|
||||
return VariantUtils.ConvertToTransform3D(p_var);
|
||||
|
||||
if (type == typeof(Projection))
|
||||
return VariantUtils.ConvertToProjection(p_var);
|
||||
|
||||
if (type == typeof(AABB))
|
||||
return VariantUtils.ConvertToAABB(p_var);
|
||||
|
||||
if (type == typeof(Color))
|
||||
return VariantUtils.ConvertToColor(p_var);
|
||||
|
||||
if (type == typeof(Plane))
|
||||
return VariantUtils.ConvertToPlane(p_var);
|
||||
|
||||
if (type == typeof(Callable))
|
||||
return VariantUtils.ConvertToCallableManaged(p_var);
|
||||
|
||||
if (type == typeof(SignalInfo))
|
||||
return VariantUtils.ConvertToSignalInfo(p_var);
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
var enumUnderlyingType = type.GetEnumUnderlyingType();
|
||||
switch (Type.GetTypeCode(enumUnderlyingType))
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
return VariantUtils.ConvertToInt8(p_var);
|
||||
case TypeCode.Int16:
|
||||
return VariantUtils.ConvertToInt16(p_var);
|
||||
case TypeCode.Int32:
|
||||
return VariantUtils.ConvertToInt32(p_var);
|
||||
case TypeCode.Int64:
|
||||
return VariantUtils.ConvertToInt64(p_var);
|
||||
case TypeCode.Byte:
|
||||
return VariantUtils.ConvertToUInt8(p_var);
|
||||
case TypeCode.UInt16:
|
||||
return VariantUtils.ConvertToUInt16(p_var);
|
||||
case TypeCode.UInt32:
|
||||
return VariantUtils.ConvertToUInt32(p_var);
|
||||
case TypeCode.UInt64:
|
||||
return VariantUtils.ConvertToUInt64(p_var);
|
||||
default:
|
||||
{
|
||||
GD.PushError(
|
||||
"Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
|
||||
type.FullName + " : " + enumUnderlyingType.FullName + ".");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (type.IsArray || type.IsSZArray)
|
||||
{
|
||||
return ConvertVariantToSystemArrayOfType(p_var, type);
|
||||
}
|
||||
else if (type.IsGenericType)
|
||||
{
|
||||
if (typeof(Godot.Object).IsAssignableFrom(type))
|
||||
{
|
||||
var godotObject = VariantUtils.ConvertToGodotObject(p_var);
|
||||
|
||||
if (!type.IsInstanceOfType(godotObject))
|
||||
{
|
||||
GD.PushError("Invalid cast when marshaling Godot.Object type." +
|
||||
$" `{godotObject.GetType()}` is not assignable to `{type.FullName}`.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return godotObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
else if (type == typeof(Variant))
|
||||
{
|
||||
return Variant.CreateCopyingBorrowed(p_var);
|
||||
}
|
||||
|
||||
if (ConvertVariantToManagedObjectOfClass(p_var, type, out object? res))
|
||||
return res;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GD.PushError("Attempted to convert Variant to unsupported type. Name: " +
|
||||
type.FullName + ".");
|
||||
return null;
|
||||
}
|
||||
|
||||
private static object? ConvertVariantToSystemArrayOfType(in godot_variant p_var, Type type)
|
||||
{
|
||||
if (type == typeof(byte[]))
|
||||
return VariantUtils.ConvertAsPackedByteArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(int[]))
|
||||
return VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(long[]))
|
||||
return VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(float[]))
|
||||
return VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(double[]))
|
||||
return VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(string[]))
|
||||
return VariantUtils.ConvertAsPackedStringArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(Vector2[]))
|
||||
return VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(Vector3[]))
|
||||
return VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(Color[]))
|
||||
return VariantUtils.ConvertAsPackedColorArrayToSystemArray(p_var);
|
||||
|
||||
if (type == typeof(StringName[]))
|
||||
return VariantUtils.ConvertToSystemArrayOfStringName(p_var);
|
||||
|
||||
if (type == typeof(NodePath[]))
|
||||
return VariantUtils.ConvertToSystemArrayOfNodePath(p_var);
|
||||
|
||||
if (type == typeof(RID[]))
|
||||
return VariantUtils.ConvertToSystemArrayOfRID(p_var);
|
||||
|
||||
if (typeof(Godot.Object[]).IsAssignableFrom(type))
|
||||
return VariantUtils.ConvertToSystemArrayOfGodotObject(p_var, type);
|
||||
|
||||
GD.PushError("Attempted to convert Variant to array of unsupported element type. Name: " +
|
||||
type.GetElementType()!.FullName + ".");
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool ConvertVariantToManagedObjectOfClass(in godot_variant p_var, Type type,
|
||||
out object? res)
|
||||
{
|
||||
if (typeof(Godot.Object).IsAssignableFrom(type))
|
||||
{
|
||||
if (p_var.Type == Variant.Type.Nil)
|
||||
{
|
||||
res = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_var.Type != Variant.Type.Object)
|
||||
{
|
||||
GD.PushError("Invalid cast when marshaling Godot.Object type." +
|
||||
$" Variant type is `{p_var.Type}`; expected `{p_var.Object}`.");
|
||||
res = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
var godotObjectPtr = VariantUtils.ConvertToGodotObjectPtr(p_var);
|
||||
|
||||
if (godotObjectPtr == IntPtr.Zero)
|
||||
{
|
||||
res = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
var godotObject = InteropUtils.UnmanagedGetManaged(godotObjectPtr);
|
||||
|
||||
if (!type.IsInstanceOfType(godotObject))
|
||||
{
|
||||
GD.PushError("Invalid cast when marshaling Godot.Object type." +
|
||||
$" `{godotObject.GetType()}` is not assignable to `{type.FullName}`.");
|
||||
res = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
res = godotObject;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof(StringName) == type)
|
||||
{
|
||||
res = VariantUtils.ConvertToStringNameObject(p_var);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof(NodePath) == type)
|
||||
{
|
||||
res = VariantUtils.ConvertToNodePathObject(p_var);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof(RID) == type)
|
||||
{
|
||||
res = VariantUtils.ConvertToRID(p_var);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof(Collections.Dictionary) == type)
|
||||
{
|
||||
res = VariantUtils.ConvertToDictionaryObject(p_var);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeof(Collections.Array) == type)
|
||||
{
|
||||
res = VariantUtils.ConvertToArrayObject(p_var);
|
||||
return true;
|
||||
}
|
||||
|
||||
res = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static unsafe object? ConvertVariantToManagedObject(in godot_variant p_var)
|
||||
{
|
||||
switch (p_var.Type)
|
||||
{
|
||||
case Variant.Type.Bool:
|
||||
return p_var.Bool.ToBool();
|
||||
case Variant.Type.Int:
|
||||
return p_var.Int;
|
||||
case Variant.Type.Float:
|
||||
{
|
||||
#if REAL_T_IS_DOUBLE
|
||||
return p_var.Float;
|
||||
#else
|
||||
return (float)p_var.Float;
|
||||
#endif
|
||||
}
|
||||
case Variant.Type.String:
|
||||
return ConvertStringToManaged(p_var.String);
|
||||
case Variant.Type.Vector2:
|
||||
return p_var.Vector2;
|
||||
case Variant.Type.Vector2i:
|
||||
return p_var.Vector2i;
|
||||
case Variant.Type.Rect2:
|
||||
return p_var.Rect2;
|
||||
case Variant.Type.Rect2i:
|
||||
return p_var.Rect2i;
|
||||
case Variant.Type.Vector3:
|
||||
return p_var.Vector3;
|
||||
case Variant.Type.Vector3i:
|
||||
return p_var.Vector3i;
|
||||
case Variant.Type.Transform2d:
|
||||
return *p_var.Transform2D;
|
||||
case Variant.Type.Vector4:
|
||||
return p_var.Vector4;
|
||||
case Variant.Type.Vector4i:
|
||||
return p_var.Vector4i;
|
||||
case Variant.Type.Plane:
|
||||
return p_var.Plane;
|
||||
case Variant.Type.Quaternion:
|
||||
return p_var.Quaternion;
|
||||
case Variant.Type.Aabb:
|
||||
return *p_var.AABB;
|
||||
case Variant.Type.Basis:
|
||||
return *p_var.Basis;
|
||||
case Variant.Type.Transform3d:
|
||||
return *p_var.Transform3D;
|
||||
case Variant.Type.Projection:
|
||||
return *p_var.Projection;
|
||||
case Variant.Type.Color:
|
||||
return p_var.Color;
|
||||
case Variant.Type.StringName:
|
||||
{
|
||||
// The Variant owns the value, so we need to make a copy
|
||||
return StringName.CreateTakingOwnershipOfDisposableValue(
|
||||
NativeFuncs.godotsharp_string_name_new_copy(p_var.StringName));
|
||||
}
|
||||
case Variant.Type.NodePath:
|
||||
{
|
||||
// The Variant owns the value, so we need to make a copy
|
||||
return NodePath.CreateTakingOwnershipOfDisposableValue(
|
||||
NativeFuncs.godotsharp_node_path_new_copy(p_var.NodePath));
|
||||
}
|
||||
case Variant.Type.Rid:
|
||||
return p_var.RID;
|
||||
case Variant.Type.Object:
|
||||
return InteropUtils.UnmanagedGetManaged(p_var.Object);
|
||||
case Variant.Type.Callable:
|
||||
return ConvertCallableToManaged(p_var.Callable);
|
||||
case Variant.Type.Signal:
|
||||
return ConvertSignalToManaged(p_var.Signal);
|
||||
case Variant.Type.Dictionary:
|
||||
{
|
||||
// The Variant owns the value, so we need to make a copy
|
||||
return Collections.Dictionary.CreateTakingOwnershipOfDisposableValue(
|
||||
NativeFuncs.godotsharp_dictionary_new_copy(p_var.Dictionary));
|
||||
}
|
||||
case Variant.Type.Array:
|
||||
{
|
||||
// The Variant owns the value, so we need to make a copy
|
||||
return Collections.Array.CreateTakingOwnershipOfDisposableValue(
|
||||
NativeFuncs.godotsharp_array_new_copy(p_var.Array));
|
||||
}
|
||||
case Variant.Type.PackedByteArray:
|
||||
return VariantUtils.ConvertAsPackedByteArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedInt32Array:
|
||||
return VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedInt64Array:
|
||||
return VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedFloat32Array:
|
||||
return VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedFloat64Array:
|
||||
return VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedStringArray:
|
||||
return VariantUtils.ConvertAsPackedStringArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedVector2Array:
|
||||
return VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedVector3Array:
|
||||
return VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(p_var);
|
||||
case Variant.Type.PackedColorArray:
|
||||
return VariantUtils.ConvertAsPackedColorArrayToSystemArray(p_var);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// String
|
||||
|
||||
public static unsafe godot_string ConvertStringToNative(string? p_mono_string)
|
||||
|
|
|
@ -4,6 +4,8 @@ using System.Runtime.CompilerServices;
|
|||
|
||||
namespace Godot.NativeInterop;
|
||||
|
||||
#nullable enable
|
||||
|
||||
public partial class VariantUtils
|
||||
{
|
||||
private static Exception UnsupportedType<T>() => new InvalidOperationException(
|
||||
|
|
|
@ -109,16 +109,54 @@ public partial struct Variant : IDisposable
|
|||
|
||||
public override string ToString() => AsString();
|
||||
|
||||
public object? Obj
|
||||
{
|
||||
get
|
||||
public object? Obj =>
|
||||
_obj ??= NativeVar.DangerousSelfRef.Type switch
|
||||
{
|
||||
if (_obj == null)
|
||||
_obj = Marshaling.ConvertVariantToManagedObject((godot_variant)NativeVar);
|
||||
|
||||
return _obj;
|
||||
}
|
||||
}
|
||||
Type.Bool => AsBool(),
|
||||
Type.Int => AsInt64(),
|
||||
#if REAL_T_IS_DOUBLE
|
||||
Type.Float => AsDouble(),
|
||||
#else
|
||||
Type.Float => AsSingle(),
|
||||
#endif
|
||||
Type.String => AsString(),
|
||||
Type.Vector2 => AsVector2(),
|
||||
Type.Vector2i => AsVector2i(),
|
||||
Type.Rect2 => AsRect2(),
|
||||
Type.Rect2i => AsRect2i(),
|
||||
Type.Vector3 => AsVector3(),
|
||||
Type.Vector3i => AsVector3i(),
|
||||
Type.Transform2d => AsTransform2D(),
|
||||
Type.Vector4 => AsVector4(),
|
||||
Type.Vector4i => AsVector4i(),
|
||||
Type.Plane => AsPlane(),
|
||||
Type.Quaternion => AsQuaternion(),
|
||||
Type.Aabb => AsAABB(),
|
||||
Type.Basis => AsBasis(),
|
||||
Type.Transform3d => AsTransform3D(),
|
||||
Type.Projection => AsProjection(),
|
||||
Type.Color => AsColor(),
|
||||
Type.StringName => AsStringName(),
|
||||
Type.NodePath => AsNodePath(),
|
||||
Type.Rid => AsRID(),
|
||||
Type.Object => AsGodotObject(),
|
||||
Type.Callable => AsCallable(),
|
||||
Type.Signal => AsSignalInfo(),
|
||||
Type.Dictionary => AsGodotDictionary(),
|
||||
Type.Array => AsGodotArray(),
|
||||
Type.PackedByteArray => AsByteArray(),
|
||||
Type.PackedInt32Array => AsInt32Array(),
|
||||
Type.PackedInt64Array => AsInt64Array(),
|
||||
Type.PackedFloat32Array => AsFloat32Array(),
|
||||
Type.PackedFloat64Array => AsFloat64Array(),
|
||||
Type.PackedStringArray => AsStringArray(),
|
||||
Type.PackedVector2Array => AsVector2Array(),
|
||||
Type.PackedVector3Array => AsVector3Array(),
|
||||
Type.PackedColorArray => AsColorArray(),
|
||||
Type.Nil => null,
|
||||
Type.Max or _ =>
|
||||
throw new InvalidOperationException($"Invalid Variant type: {NativeVar.DangerousSelfRef.Type}"),
|
||||
};
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Variant From<[MustBeVariant] T>(in T from) =>
|
||||
|
|
Loading…
Reference in a new issue