Fixes to texscreen, fixes to white testcube

This commit is contained in:
Juan Linietsky 2015-01-20 22:31:32 -03:00
parent 11c1756257
commit da0d4e4dea
2 changed files with 17 additions and 6 deletions
drivers/gles2
scene/resources

View file

@ -4957,12 +4957,22 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
Material::UniformData ud;
bool keep=true; //keep material value
bool has_old = old_mparams.has(E->key());
Map<StringName,Material::UniformData>::Element *OLD=old_mparams.find(E->key());
bool has_old = OLD;
bool old_inuse=has_old && old_mparams[E->key()].inuse;
if (!has_old || !old_inuse)
keep=false;
else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
else if (OLD->get().value.get_type()!=E->value().default_value.get_type()) {
if (OLD->get().value.get_type()==Variant::INT && E->get().type==ShaderLanguage::TYPE_FLOAT) {
//handle common mistake using shaders (feeding ints instead of float)
OLD->get().value=float(OLD->get().value);
keep=true;
} else if (E->value().default_value.get_type()!=Variant::NIL) {
keep=false;
}
//type changed between old and new
/* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
@ -4971,8 +4981,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
keep=false;*/
//value is invalid because type differs and default is not null
if (E->value().default_value.get_type()!=Variant::NIL)
keep=false;
;
}
ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP);
@ -5099,8 +5108,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
int texcoord=0;
for (Map<StringName,Material::UniformData>::Element *E=p_material->shader_params.front();E;E=E->next()) {
if (E->get().index<0)
continue;
// print_line(String(E->key())+": "+E->get().value);
if (E->get().istexture) {
//clearly a texture..
RID rid = E->get().value;

View file

@ -1790,7 +1790,7 @@ void ShaderGraph::_update_shader() {
all_ok=false;
}
/* print_line("VERTEX: \n"+code[0]);
/*print_line("VERTEX: \n"+code[0]);
print_line("FRAGMENT: \n"+code[1]);
print_line("LIGHT: \n"+code[2]);*/
@ -1973,7 +1973,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
code+=OUTNAME(p_node->id,0)+"=TIME;\n";
}break;
case NODE_SCREEN_TEX: {
code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+");\n";
code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n";
}break;
case NODE_SCALAR_OP: {
int op = p_node->param1;