Conversion now includes "Local to scene" flag and name

(cherry picked from commit 3e8b54bfc3)
This commit is contained in:
Manuel Dun 2021-09-15 19:45:07 -04:00 committed by Rémi Verschelde
parent b1b936cba8
commit dbf2d7b76c
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GPG key ID: C3336907360768E1

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@ -274,6 +274,8 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
} }
smat->set_render_priority(mat->get_render_priority()); smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat; return smat;
} }
@ -309,6 +311,8 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
} }
smat->set_render_priority(mat->get_render_priority()); smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat; return smat;
} }
@ -344,5 +348,7 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
} }
smat->set_render_priority(mat->get_render_priority()); smat->set_render_priority(mat->get_render_priority());
smat->set_local_to_scene(mat->is_local_to_scene());
smat->set_name(mat->get_name());
return smat; return smat;
} }