Merge pull request #65459 from akien-mga/3.x-changelog-shader-1f-illegal
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@ -327,6 +327,11 @@ See the [release announcement](https://godotengine.org/article/godot-3-5-cant-st
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- Android: Drop broken 32-bit framebuffer setting ([GH-54431](https://github.com/godotengine/godot/pull/54431)).
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#### Shaders
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- Removed support for `1f` or `0f` float literal syntax which is invalid in GLSL ([GH-55623](https://github.com/godotengine/godot/pull/55623)).
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Floats should be written with a decimal separator (`1.0f` or `0.f`).
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### Fixed
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