Merge pull request #45846 from rcorre/importplugin_doc

Improve EditorImportPlugin docs.
This commit is contained in:
Rémi Verschelde 2021-02-11 12:24:48 +01:00 committed by GitHub
commit dca3ce441a
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@ -16,7 +16,7 @@
return "my.special.plugin"
func get_visible_name():
return "Special Mesh Importer"
return "Special Mesh"
func get_recognized_extensions():
return ["special", "spec"]
@ -44,8 +44,7 @@
# Fill the Mesh with data read in "file", left as an exercise to the reader.
var filename = save_path + "." + get_save_extension()
ResourceSaver.save(filename, mesh)
return OK
return ResourceSaver.save(filename, mesh)
[/gdscript]
[csharp]
using Godot;
@ -60,7 +59,7 @@
public override String GetVisibleName()
{
return "Special Mesh Importer";
return "Special Mesh";
}
public override Godot.Collections.Array GetRecognizedExtensions()
@ -104,8 +103,7 @@
var mesh = new ArrayMesh();
// Fill the Mesh with data read in "file", left as an exercise to the reader.
String filename = savePath + "." + GetSaveExtension();
ResourceSaver.Save(filename, mesh);
return (int)Error.Ok;
return (int)ResourceSaver.Save(filename, mesh);
}
}
[/csharp]
@ -220,7 +218,7 @@
<return type="String">
</return>
<description>
Gets the name to display in the import window.
Gets the name to display in the import window. You should choose this name as a continuation to "Import as", e.g. "Import as Special Mesh".
</description>
</method>
<method name="import" qualifiers="virtual">