fix documentation for icon_and_font_color editor setting

This commit is contained in:
Frying☆Pan 2023-11-28 20:17:12 -05:00 committed by FryingPan
parent d76c1d0e51
commit de59872db8

View file

@ -665,8 +665,8 @@
<member name="interface/theme/icon_and_font_color" type="int" setter="" getter="">
The icon and font color scheme to use in the editor.
- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
- [b]Dark[/b] makes fonts and icons light (suitable for dark themes).
- [b]Light[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp#L135]this set of rules[/url].
- [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
- [b]Light[/b] makes fonts and icons light (suitable for dark themes).
</member>
<member name="interface/theme/icon_saturation" type="float" setter="" getter="">
The saturation to use for editor icons. Higher values result in more vibrant colors.