Merge pull request #84475 from timothyqiu/3.x-image-links

[3.x] Fix image links to `godot-docs` repository
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Rémi Verschelde 2023-11-14 11:37:42 +01:00
commit e236747b31
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2 changed files with 3 additions and 3 deletions

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@ -52,7 +52,7 @@
<argument index="0" name="to" type="Vector2" /> <argument index="0" name="to" type="Vector2" />
<description> <description>
Returns the angle between the line connecting the two points and the X axis, in radians. Returns the angle between the line connecting the two points and the X axis, in radians.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/stable/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url] [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url]
</description> </description>
</method> </method>
<method name="aspect"> <method name="aspect">

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@ -276,7 +276,7 @@
- 1.0: Linear - 1.0: Linear
- Greater than 1.0 (exclusive): Ease in - Greater than 1.0 (exclusive): Ease in
[/codeblock] [/codeblock]
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url] [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
</description> </description>
</method> </method>
@ -974,7 +974,7 @@
smoothstep(0, 2, 2.0) # Returns 1.0 smoothstep(0, 2, 2.0) # Returns 1.0
[/codeblock] [/codeblock]
Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer]. Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url] [url=https://raw.githubusercontent.com/godotengine/godot-docs/3.6/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
</description> </description>
</method> </method>
<method name="sqrt"> <method name="sqrt">