Merge pull request #7950 from RandomShaper/expose-more-geom

Expose uncapped versions of closest-point-to-segment utilities
This commit is contained in:
Rémi Verschelde 2017-03-05 12:04:23 +01:00 committed by GitHub
commit e6952cad3a
2 changed files with 15 additions and 0 deletions

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@ -1252,6 +1252,16 @@ Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Ve
Vector3 s[2]={p_a,p_b}; Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment(p_point,s); return Geometry::get_closest_point_to_segment(p_point,s);
} }
Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
Vector2 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped_2d(p_point,s);
}
Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
Vector3 s[2]={p_a,p_b};
return Geometry::get_closest_point_to_segment_uncapped(p_point,s);
}
Variant _Geometry::ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2) { Variant _Geometry::ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2) {
Vector3 res; Vector3 res;
@ -1371,6 +1381,9 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d); ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment); ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped_2d);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped","point","s1","s2"),&_Geometry::get_closest_point_to_segment_uncapped);
ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit); ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);
ClassDB::bind_method(D_METHOD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle); ClassDB::bind_method(D_METHOD("ray_intersects_triangle","from","dir","a","b","c"),&_Geometry::ray_intersects_triangle);

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@ -341,6 +341,8 @@ public:
PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2); PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b); Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;