Fix AnimationTree editor crash when renaming node

This commit is contained in:
Haoyu Qiu 2021-03-16 00:21:20 +08:00
parent 6eef187a81
commit eac806547f

View file

@ -139,7 +139,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length(true); name->set_expand_to_text_length(true);
node->add_child(name); node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label")); node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode)); name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED); name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1; base = 1;
node->set_show_close_button(true); node->set_show_close_button(true);