Fix GDCLASS for Texture2D/TextureLayered

This commit is contained in:
Yuri Roubinsky 2020-02-16 20:17:22 +03:00
parent 1238d08d07
commit ed05e27c81
3 changed files with 4 additions and 4 deletions

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture2D" inherits="Resource" version="4.0">
<class name="Texture2D" inherits="Texture" version="4.0">
<brief_description>
Texture for 2D and 3D.
</brief_description>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayered" inherits="Resource" version="4.0">
<class name="TextureLayered" inherits="Texture" version="4.0">
<brief_description>
Base class for 3D texture types.
</brief_description>

View file

@ -52,7 +52,7 @@ public:
class Texture2D : public Texture {
GDCLASS(Texture2D, Resource);
GDCLASS(Texture2D, Texture);
OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
protected:
@ -350,7 +350,7 @@ public:
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Resource);
GDCLASS(TextureLayered, Texture);
VS::TextureLayeredType layered_type;