AnimationTreePlayer: constructor now sets processing mode.
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@ -1860,7 +1860,6 @@ AnimationTreePlayer::AnimationTreePlayer() {
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out_name="out";
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out->pos=Point2(40,40);
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node_map.insert( out_name , out);
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AnimationProcessMode animation_process_mode;
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animation_process_mode = ANIMATION_PROCESS_IDLE;
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processing = false;
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active=false;
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