Merge pull request #34087 from bruvzg/os_docs_platform_support

OS class docs, adds platform compatibility notes.
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Rémi Verschelde 2019-12-04 07:30:22 +01:00 committed by GitHub
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@ -45,6 +45,8 @@
<return type="void">
</return>
<description>
Shuts down system MIDI driver.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="delay_msec" qualifiers="const">
@ -119,6 +121,7 @@
[codeblock]
OS.execute("CMD.exe", ["/C", "cd %TEMP% &amp;&amp; dir"], true, output)
[/codeblock]
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="find_scancode_from_string" qualifiers="const">
@ -159,6 +162,7 @@
<description>
Returns an array of MIDI device names.
The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_current_video_driver" qualifiers="const">
@ -224,6 +228,7 @@
</return>
<description>
With this function you can get the list of dangerous permissions that have been granted to the Android application.
[b]Note:[/b] This method is implemented on Android.
</description>
</method>
<method name="get_ime_selection" qualifiers="const">
@ -232,6 +237,7 @@
<description>
Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.
[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="get_ime_text" qualifiers="const">
@ -240,6 +246,7 @@
<description>
Returns the IME intermediate composition string.
[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="get_latin_keyboard_variant" qualifiers="const">
@ -248,6 +255,7 @@
<description>
Returns the current latin keyboard variant as a String.
Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code].
[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms.
</description>
</method>
<method name="get_locale" qualifiers="const">
@ -262,6 +270,7 @@
</return>
<description>
Returns the model name of the current device.
[b]Note:[/b] This method is implemented on Android and iOS. Returns [code]"GenericDevice"[/code] on unsupported platforms.
</description>
</method>
<method name="get_name" qualifiers="const">
@ -275,14 +284,16 @@
<return type="int">
</return>
<description>
Returns the amount of battery left in the device as a percentage.
Returns the amount of battery left in the device as a percentage. Returns [code]-1[/code] if power state is unknown.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_power_seconds_left">
<return type="int">
</return>
<description>
Returns an estimate of the time left in seconds before the device runs out of battery.
Returns an estimate of the time left in seconds before the device runs out of battery. Returns [code]-1[/code] if power state is unknown.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_power_state">
@ -290,6 +301,7 @@
</return>
<description>
Returns the current state of the device regarding battery and power. See [enum PowerState] constants.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_process_id" qualifiers="const">
@ -297,6 +309,7 @@
</return>
<description>
Returns the project's process ID.
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="get_processor_count" qualifiers="const">
@ -345,6 +358,7 @@
xxhdpi - 480 dpi
xxxhdpi - 640 dpi
[/codeblock]
[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms.
</description>
</method>
<method name="get_screen_position" qualifiers="const">
@ -393,6 +407,7 @@
</argument>
<description>
Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].
[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
</description>
</method>
<method name="get_system_time_msecs" qualifiers="const">
@ -519,6 +534,7 @@
</argument>
<description>
Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_add_separator">
@ -528,6 +544,7 @@
</argument>
<description>
Add a separator between items. Separators also occupy an index.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_clear">
@ -537,6 +554,7 @@
</argument>
<description>
Clear the global menu, in effect removing all items.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_remove_item">
@ -548,6 +566,7 @@
</argument>
<description>
Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="has_environment" qualifiers="const">
@ -644,6 +663,7 @@
<description>
Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="move_window_to_foreground">
@ -651,6 +671,7 @@
</return>
<description>
Moves the window to the front.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="native_video_is_playing">
@ -658,6 +679,7 @@
</return>
<description>
Returns [code]true[/code] if native video is playing.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_pause">
@ -665,6 +687,7 @@
</return>
<description>
Pauses native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_play">
@ -680,7 +703,7 @@
</argument>
<description>
Plays native video from the specified path, at the given volume and with audio and subtitle tracks.
[b]Note:[/b] This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
[b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
</description>
</method>
<method name="native_video_stop">
@ -688,6 +711,7 @@
</return>
<description>
Stops native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_unpause">
@ -695,6 +719,7 @@
</return>
<description>
Resumes native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="open_midi_inputs">
@ -702,6 +727,7 @@
</return>
<description>
Initialises the singleton for the system MIDI driver.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="print_all_resources">
@ -743,6 +769,7 @@
</return>
<description>
Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
@ -759,6 +786,7 @@
</return>
<description>
With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.
[b]Note:[/b] This method is implemented on Android.
</description>
</method>
<method name="set_icon">
@ -769,6 +797,7 @@
<description>
Sets the game's icon using an [Image] resource.
The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="set_ime_active">
@ -781,6 +810,7 @@
If active IME handles key events before the application and creates an composition string and suggestion list.
Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.
Completed composition string is committed when input is finished.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_ime_position">
@ -790,6 +820,7 @@
</argument>
<description>
Sets position of IME suggestion list popup (in window coordinates).
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_native_icon">
@ -800,7 +831,7 @@
<description>
Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
[b]Note:[/b] This method is only implemented on macOS and Windows.
[b]Note:[/b] This method is implemented on macOS and Windows.
</description>
</method>
<method name="set_thread_name">
@ -828,6 +859,7 @@
</argument>
<description>
Sets whether the window should always be on top.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_window_title">
@ -838,6 +870,7 @@
<description>
Sets the window title to the specified string.
[b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.
[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="shell_open">
@ -850,6 +883,7 @@
- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="show_virtual_keyboard">
@ -859,6 +893,7 @@
</argument>
<description>
Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).
[b]Note:[/b] This method is implemented on Android, iOS and UWP.
</description>
</method>
</methods>
@ -910,6 +945,7 @@
If [code]true[/code], the window background is transparent and window frame is removed.
Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
[b]Note:[/b] This property has no effect if [b]Project &gt; Project Settings &gt; Display &gt; Window &gt; Per-pixel transparency &gt; Allowed[/b] setting is disabled.
[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
</member>
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.