Fix Script editor completion doesn't suggest members of a script for type hints
(cherry picked from commit 7afbd5904e
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2 changed files with 11 additions and 1 deletions
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@ -2983,8 +2983,17 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
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base_type.has_type = false;
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}
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} break;
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case GDScriptParser::DataType::SCRIPT:
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case GDScriptParser::DataType::GDSCRIPT: {
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Ref<GDScript> scr = base_type.script_type;
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if (scr.is_valid()) {
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for (const Map<StringName, Ref<GDScript>>::Element *E = scr->get_subclasses().front(); E; E = E->next()) {
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ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS);
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options.insert(option.display, option);
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}
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}
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FALLTHROUGH;
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}
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case GDScriptParser::DataType::SCRIPT: {
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Ref<Script> scr = base_type.script_type;
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if (scr.is_valid()) {
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Map<StringName, Variant> constants;
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@ -5746,6 +5746,7 @@ bool GDScriptParser::_parse_type(DataType &r_type, bool p_can_be_void) {
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can_index = false;
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tokenizer->advance();
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} break;
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case GDScriptTokenizer::TK_CURSOR:
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case GDScriptTokenizer::TK_IDENTIFIER: {
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if (can_index) {
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_set_error("Unexpected identifier.");
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