Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
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1 changed files with 1 additions and 1 deletions
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@ -482,7 +482,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) {
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Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
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const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
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const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
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if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
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Node2D *node = Object::cast_to<Node2D>(canvas_item);
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