Update EditorSceneImporterAssimp description to reflect current status
(cherry picked from commit 95f6be365a
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
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<brief_description>
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Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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</brief_description>
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<description>
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This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
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This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
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